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209 Commits

Autor SHA1 Nachricht Datum
md_5
b8cbe00de0 Just send kick packet + dc players on restart. Don't actually kick them 2013-03-28 18:38:42 +11:00
Benjamin James Harrison-Sims
08297bfb47 Implement connection throttling in netty. 2013-03-27 04:02:52 +00:00
md_5
4044f7b7e0 Check connected state before handling packets. 2013-03-26 12:09:44 +11:00
md_5
dda49a9d05 Update to latest CB upstream. 2013-03-25 19:04:51 +11:00
md_5
284847cd81 Close Minecart containers on Entity portal. 2013-03-24 18:53:01 +11:00
md_5
2314af8cb0 Remove upstream pulled patch. 2013-03-24 12:01:40 +11:00
md_5
6eebb4f371 Revert second addition to boat sending patch. 2013-03-24 08:20:01 +11:00
Ammar Askar
fbf4580cd2 Remove patch for upstream merge 2013-03-23 23:37:23 +05:00
totokaka
148b8e111b Made the world info possible to turn off. 2013-03-23 20:15:20 +11:00
md_5
9009752f7c No need to hard disable. Also tweak check to allow for 1 renderer customs 2013-03-23 20:10:13 +11:00
md_5
338d2617e7 Compensate for CB always having its own renderer 2013-03-23 19:41:36 +11:00
md_5
271ebc28ba Also allow outright disabling them - we need to clean up all map patches at some point. 2013-03-23 19:32:46 +11:00
md_5
625b08c947 Remove extra import. 2013-03-23 19:09:47 +11:00
md_5
7ded14ad0a Limit Custom Map Rendering
The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5
ab31621dc0 Additions to the async operation catching patch. 2013-03-23 18:27:02 +11:00
md_5
cca2920506 Move async checks to their own patch so we can add more of them. 2013-03-23 18:05:22 +11:00
md_5
a028c277bf Bump thread safety patch up. 2013-03-23 17:56:28 +11:00
md_5
e4e3f4e172 CraftBukkit has added this patch, so we can remove it. 2013-03-23 15:41:55 +11:00
md_5
a10802976f Tweak boat sending even more - might backfire 2013-03-23 13:38:21 +11:00
md_5
d3ae3c4575 Entity Tracking Intervals
Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5
62361b1359 Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16. 2013-03-23 13:05:01 +11:00
md_5
03d244eef1 Don't aggregate sapling ticks - causes issues. 2013-03-23 12:44:28 +11:00
md_5
b28b270dcd BungeeCord support - Allows BungeeCord to set the players real IP address very early in the login process, so that the BungeeCord proxy IP is never even seen by a plugin. 2013-03-23 11:15:28 +11:00
md_5
f05fd55bcc Add setSocketAddress to InetworkManager 2013-03-23 11:06:00 +11:00
md_5
c57fa19eea Remove broken saddle pig event 2013-03-23 11:01:00 +11:00
md_5
d9f3cf3f2c Allow orebfuscated blocks to be specified by the server admin. 2013-03-23 10:58:55 +11:00
James Clarke
2420de3be3 Re add ANSI console fixes now that colour stripped logs work correctly 2013-03-23 10:32:52 +11:00
TheCryoknight
4d4d0ef929 Pull CB PR #1073 by @TheCryoknight - Adds BUKKIT-3821 - Fires vehicle events for saddled pigs 2013-03-23 10:23:23 +11:00
me4502
2db4c72233 Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks 2013-03-23 10:16:32 +11:00
Aikar
365305a580 Entity Tracking Ranges 2013-03-23 10:12:04 +11:00
md_5
ec3ddef746 Migrate the crop fixes by @Aikar to the core patch. 2013-03-23 10:08:09 +11:00
md_5
3f493d0785 Add per world view distance which got lost along the way. 2013-03-23 09:55:21 +11:00
md_5
6b53aa10e3 [Cleanup] Update merge patches. 2013-03-23 09:48:22 +11:00
md_5
dca885cdb8 [Cleanup] Split the long hash changes into their own patch. 2013-03-23 09:31:28 +11:00
md_5
ef3a64eea4 Stage DataWatcher & WatchableObject.
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims
49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5
5eed8ed8f0 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit. 2013-03-19 16:51:45 +11:00
md_5
218385995f We should return "" not null for 'corrupt' signs. 2013-03-18 20:33:22 +11:00
md_5
f0360d468e Prevent NPE in CraftSign
This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().

@TheDgtl
2013-03-18 20:03:09 +11:00
md_5
92e0c1e9af Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5
a97c5a42d6 Deploy server again. wot eva 2013-03-17 12:27:37 +11:00
md_5
33c2a517ec Update Netty to 4.0.0-Beta3 + reapply patches for new index info. 2013-03-17 09:14:16 +11:00
md_5
184d1801e6 Fix isDamaged check for backwards compat 2013-03-16 11:57:39 +11:00
md_5
75f3e084ad Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties

Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.

Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5
4c8d497932 Cleanup patch 2013-03-16 10:11:01 +11:00
md_5
b8cb45d88d Finish up the patches for 1.5. Now to test. 2013-03-16 09:09:32 +11:00
md_5
6e1c16aed8 Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p 2013-03-16 08:35:56 +11:00
md_5
c297cddeb3 Remove ANSI patch from @jrtc27 for now, breaks log strip colours. 2013-03-15 20:49:12 +11:00
md_5
71978f3a0e Strip colours from logs when enabled. 2013-03-15 20:46:16 +11:00
md_5
ac5e97d4e5 Fix stripping colours in console logs. 2013-03-14 19:15:38 +11:00