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16 Commits

Autor SHA1 Nachricht Datum
Aikar
4b66f1978d
Update upstream 2018-07-22 13:10:15 -04:00
Aikar
e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Shane Freeder
84c98c2ba8
NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Zach Brown
d8c81d20d8
Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Zach Brown
34731dd04e
Restructure lighting queue runnable handling
Instead of overriding add within the queue, never add runnables to the
queue if the light queue is disabled.

This change is made to make timings reports and stacktraces less
confusing for administrators, who prior to this change, would have seen
the lighting queue referenced in both, regardless of whether or not it
was enabled.

This change should not affect performance, nor is it made with the
intent to.
2017-12-22 15:25:01 -06:00
Shane Freeder
d77731eee2
Update S 2017-08-12 22:51:29 +01:00
BlackHole
6879328bf6 Update to 1.12.1 2017-08-03 17:27:54 +02:00
Shane Freeder
fed4815fff
Update B/CB 2017-07-28 15:51:46 +01:00
Zach Brown
491286def4
Update to MC 1.12-pre2 2017-05-14 16:06:27 -05:00
Zach Brown
2db4e57e4d
Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown
5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown
07d0098a9e
Update upstream B/CB/S
Adds /paper command for reloading the paper config.
Closes GH-639

Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:27:43 -05:00
Zach Brown
d3544dad18
Update upstream S 2017-02-04 03:59:44 -06:00
Zach Brown
1e1541a2e9
Update upstream S 2017-01-30 22:33:54 -06:00
Aikar
6d06f31c10 Defensive copy chunk list to avoid "effective CME" - Fixes #313
Lighting operations apparently can load chunks, which will cause an NPE
in the same fashion you would trigger a CME during the chunk iteration.
2017-01-02 14:08:55 -05:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00