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14 Commits

Autor SHA1 Nachricht Datum
Spottedleaf
1281f4f552 Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
2023-12-30 15:45:24 -08:00
Jason Penilla
930a24f965
1.20.4 2023-12-07 13:27:28 -07:00
Nassim Jahnke
2efd9bb99f More more more work 2023-12-05 20:54:55 +01:00
Spottedleaf
e88856dd75 Chunk system patch 2023-09-22 13:13:57 -07:00
Bjarne Koll
662b6c5ca8
Port sidebar slots patch 2023-09-22 14:33:54 +02:00
Bjarne Koll
79fef73926
More work work work 2023-09-22 14:22:24 +02:00
Noah van der Aa
91671751e7
more more more work 2023-09-21 22:14:58 +02:00
Nassim Jahnke
72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00
Spottedleaf
cc491a396e Finish updating chunk system patch
Add in locking changes from folia, plus fix some diffs.
I'm sure it'll be error-free.
2023-06-08 16:04:53 -07:00
Bjarne Koll
1c12701691
Update fluid chunk loading patch 2023-06-08 11:18:51 +02:00
Nassim Jahnke
965cf53cd5
Start working on 1.20 2023-06-07 19:06:55 +02:00
Nassim Jahnke
9a731dc325
More more patches 2023-03-14 19:38:47 +01:00
Nassim Jahnke
2ed604cf72
Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Owen
841da90501
Paper Plugins (#8108) 2023-02-19 08:57:10 -06:00