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Autor SHA1 Nachricht Datum
Jake Potrebic
90f717fa5a
Add missing team sidebar display slots (#6690) 2021-10-04 10:31:26 +01:00
Jake Potrebic
cc38c16e75
Updated Upstream (Bukkit/CraftBukkit) (#6638) 2021-10-02 10:21:49 -07:00
Nassim Jahnke
826acafb66
Fix plugin provides load order (#6687) 2021-10-01 12:53:24 +02:00
Jake Potrebic
6847f5781f
Improve ItemStack#editMeta (#6502) 2021-09-30 17:32:25 -07:00
Jake Potrebic
425edfa5d7
More CommandBlock API (#5746) 2021-09-30 14:28:02 -07:00
Jake Potrebic
fce79051cc
Option to prevent NBT copy in smithing recipes (#6671) 2021-09-30 11:27:25 -07:00
booky10
2b404b0cfa
Fix nullability on Block#breakNaturally (#6651) 2021-09-30 10:42:44 -07:00
Jake Potrebic
3e8fb21553
Suggest PlayerPostRespawnEvent if changing player state (#6679) 2021-09-29 11:55:34 -07:00
Shane Freeder
f7e397621a Revert "Legacy data should look for legacy materials (Fixes #6618)" (Fixes #6664)
This reverts commit 0d19cd7241.
2021-09-29 03:17:23 +01:00
Kezz
397349e0aa
Adventure 4.9.1 (#6634)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-09-23 14:07:44 -07:00
Bjarne Koll
9460497d71
Apply furnace cook speed multiplier through event (#6378)
Previously the upstream FurnaceStartSmeltEvent would default to the
recipes cooking time, ignoring any modifications from the furnace speed
multiplier.
While this works correctly for upstream, paper introduces the speed
multiplier API, which allows a different cook time from the one provided
by the recipe.

This commit now passes the modified cooktime to the furnace start smelt
event explicitly, instead of allowing the event to default to the
recipes cooking time, thus ensuring that the speed modifier is
respected.

Resolves: #6376
2021-09-22 12:46:15 -07:00
Jake Potrebic
caa4780282
Add more component name methods (#6578) 2021-09-22 11:34:40 -07:00
Jake Potrebic
6084ac368f
Fix upstream nullability on entity equipment getters (#6519) 2021-09-22 10:23:21 -07:00
Jake Potrebic
d2c2b7a9be
Implement Translatable on villager Profession (#6542) 2021-09-21 21:45:01 -07:00
Maddy Miller
f75636b55f
[ci skip] Update my name in author field (#6625) 2021-09-20 19:30:04 +10:00
Shane Freeder
0d19cd7241 Legacy data should look for legacy materials (Fixes #6618) 2021-09-17 09:35:02 +01:00
Nassim Jahnke
06db5d08b0
Updated Upstream (Bukkit/CraftBukkit) (#6589)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
44cfe143 SPIGOT-6249: Add Missing Effect Constants

CraftBukkit Changes:
14928261 SPIGOT-6249: Add Missing Effect Constants
332335e1 SPIGOT-6731: "Nag author" message in CraftServer lists one author only
6cd975d0 SPIGOT-5732, SPIGOT-6387: Overhaul Hanging entities
2021-09-11 19:27:48 +02:00
Finn Künstner
d060913a61
[ci skip] Fix typos in Paper comments (#6588)
* //Paper -> // Paper

* // Tuiniy -> // Paper
2021-09-11 12:22:51 +02:00
Nassim Jahnke
5960af9d87
Updated Upstream (Bukkit/CraftBukkit) (#6568)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7da4c0be SPIGOT-6729: Add Chunk.isEntitiesLoaded()

CraftBukkit Changes:
9217b523 #929: Call EntityBlockFormEvent for Wither Rose placed by dead entity
757d42ae SPIGOT-6729: Add Chunk.isEntitiesLoaded()
2021-09-06 11:26:47 +02:00
Nassim Jahnke
ca708a0944
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6539)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ed7bba95 SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
d99a585c SPIGOT-6719: Add getTileEntities() to LimitedRegion

CraftBukkit Changes:
422cec08 Rebuild patch
15f27fc7 SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
cbd747af SPIGOT-6719: Add getTileEntities() to LimitedRegion

Spigot Changes:
6c1c1b26 Rebuild patches
2021-09-01 14:03:36 +02:00
Spottedleaf
7d10cdea03
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00
HexedHero
f99119eb81
Add MaterialTags for raw ores and raw ore blocks (#6516) 2021-08-30 14:55:11 +00:00
Jason
4597516406
Undeprecate Enchantment#isCursed (#6524) 2021-08-30 16:49:28 +02:00
Maddy Miller
ba1773373c
Fix poor action helpers API name (#6518) 2021-08-29 17:20:14 +10:00
Maddy Miller
785bee00eb
Add helpers for left/right hand to Action (#6517)
* Add helpers for left/right hand to Action

* Diff starts here technically
2021-08-29 16:29:36 +10:00
Nassim Jahnke
be269d1cf0
Move ProtoWorld methods to LimitedRegion (#6486) 2021-08-28 13:43:26 +00:00
Nassim Jahnke
2d78bb5776
Updated Upstream (Bukkit/CraftBukkit) (#6513)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ea7b3a0d #654: Clarify conditions where a bed can explode

CraftBukkit Changes:
e167f280 SPIGOT-6726: NPE when calling getBossBar() on plugin spawned EnderDragon
2021-08-28 14:45:14 +02:00
Owen1212055
159112ef41
Add Missing Entity API: Cat (#5744) 2021-08-27 18:16:41 +00:00
Jake Potrebic
08f746f5f0
Remove unneeded @ throws from team javadocs (#6491) 2021-08-26 12:56:31 -07:00
Nassim Jahnke
789bc79280
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6457)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c9a46ebf #653: Add World#spawn with randomizeData parameter
e49c2e3a Damageable should extend ItemMeta
01ff04f4 SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
ca5b4b1a SPIGOT-6697: Deprecate generateTree with BlockChangeDelegate as it does not handle tiles

CraftBukkit Changes:
7c8bbcbe SPIGOT-6716: Preserve the order of stored enchantments of enchanted books.
18027d02 #914: Add World#spawn with randomizeData parameter
3cad0316 SPIGOT-6714: Don't fire PlayerBucketEvent when empty
8c6d60cf Fix server crash with BlockPopulator when entities are at a negative chunk border
4f6bcc84 SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
78d5b35b SPIGOT-6697: Restore generateTree with BlockChangeDelegate behaviour
15792f0d Rebuild patch
c949675e SPIGOT-6713: Cancelling EntityTransformEvent Causes Deceased Slimes To Not Despawn
a955f15c Fix issues with new ChunkGenerator API
a0a37f41 SPIGOT-6630: Replacing an enchantment on an item creates a conflict error

Spigot Changes:
b166a49b Rebuild patches
3c1fc60a SPIGOT-6693: Composters only take in one item at custom hopper speeds
2021-08-25 09:59:26 +02:00
Jake Potrebic
61a09c5102
Add BlockBreakBlockEvent (#4989) 2021-08-25 01:42:23 +00:00
Jason
ba80255df9
Add GLOW_SQUID and AXOLOTL to WATER_BASED Tag (#6481) 2021-08-24 15:52:10 -07:00
Jake Potrebic
b37fbbca3d
Add API to change EnderEye target without other nonsense (#6460) 2021-08-22 15:19:42 +00:00
Jake Potrebic
cf037fbd3e
Better docs for PlayerGameModeChangeEvent (#6461) 2021-08-22 15:10:33 +00:00
Jake Potrebic
18d1602724
Add API to send game events (#6444) 2021-08-21 14:26:42 +00:00
HexedHero
aae9a2351b
Add note about EntityMoveEvent not firing for players (#6406) 2021-08-21 13:53:01 +00:00
Jake Potrebic
c2f47a76ae
Implement Translatable in appropriate places (#6248) 2021-08-13 21:11:12 -07:00
Jake Potrebic
ce43ce8265
Make EntityUnleashEvent cancellable (#4993) 2021-08-13 11:15:43 -07:00
Jake Potrebic
e942509e73
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6379)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-13 10:08:34 -07:00
Jake Potrebic
8c2adf8e9e
Add warning to getOfflinePlayers (#6365) 2021-08-12 22:38:25 +00:00
Shane Freeder
fdef125b19
Expose EntityType#getTranslationKey 2021-08-11 06:12:57 +00:00
Mariell Hoversholm
37df95b189 refactor: do not import List; use FQN
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-08-11 07:01:11 +02:00
Mariell Hoversholm
415f7ca165 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e0598aa2 SPIGOT-6692: Add sendSignChange overload with a hasGlowingText parameter

CraftBukkit Changes:
2cdc6b1e4 SPIGOT-6692: Add sendSignChange overload with a hasGlowingText parameter
2021-08-11 07:01:11 +02:00
Jake Potrebic
80650e8936
Added EntityItemDamageEvent (#4928) 2021-08-10 05:04:44 +00:00
Kacper Płażewski
9b4a46f704
[ci skip] add vs code files to .gitignore (#5663) 2021-08-07 00:27:45 +00:00
Jake Potrebic
23e3a0ccb6
Add PlayerSetSpawnEvent (#5690) 2021-08-06 20:37:38 +00:00
thamid-gamer
9a125eecb8
Fix Incorrectly Typed Goals (#6200) 2021-08-06 17:05:53 +00:00
Mariell Hoversholm
020f18aaa6
fix: promote slf4j-api to api scope (#6343)
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-08-06 18:01:18 +02:00
Shane Freeder
f521a18a17
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
75a0ee4f SPIGOT-6691: Material.LAVA_CAULDRON is not Levelled

CraftBukkit Changes:
e1c96e50 SPIGOT-6682: Blocking with shield not reset after die
97f629b6 SPIGOT-6220: Structures in the world with custom generator not work
85379258 Increase outdated build delay
f7f8dce4 SPIGOT-6552: Some inventory types reset cursor on switch
2021-08-04 16:26:56 +01:00
Hannes Greule
0e978ea45e
Rewrite LogEvents to contain information about the source jar of stacktrace elements (#6142) 2021-08-02 10:32:53 +02:00