Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Material#isSolid uses a large switch statement which isn't as performant vs a simple boolean return
Adds API for buildable, replaceable, burnable too.
There was 2 unnecessary lines of code in a core method used for DataBits
that repeatedly calculated a static value.
We now just precalculate that in the constructor and reuse the value instead.
This is a micro optimization, but this is some of the hottest code in the server so
it should provide some minor gains as well as improve inlining.
Additionally, to further help inlining, mark the DataBits methods as final.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f4a9ed36 SPIGOT-6273: Expose ItemFrame ItemDropChance through API
CraftBukkit Changes:
72c5e7477 SPIGOT-6273: Expose ItemFrame ItemDropChance through API
CB blindly drops any update flags when recording block modifications,
this causes the debug stick to blindly update neighbouring blocks on usage
in order to control this, we will special case this item, however, this
ideally should be fixed by recording the actual update flags used,
but will induce ABI breaks...
This patch also maintains the behavior of the BlockPlaceEvent, this
behavior will NOT be guaranteed in the future, however.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
6917945f0 SPIGOT-6289: Fix setting entity equipment
get was calling toString() on every NBT object that was ever asked for an optional
key from the object to build a string for the error text.
When done on large NBT objects, this was using a ton of computation time building the
JSON representation of the NBT object.
Now we will just skip the value when 99.9999% of the time the text is never even printed.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6f9fe1d9 #562: Add API to set equipment silently
bcddb754 SPIGOT-6256: Add method to check if the entity is in water
CraftBukkit Changes:
878b4375 #772: Add API to set equipment silently
22d7fcc9 SPIGOT-6256: Add method to check if the entity is in water
Many servers tend to restart at a fixed time at xx:00 which causes an
uneven distribution of requests on the bStats backend. To circumvent
this problem, this commit introduces some randomness to the initial
and second delay.
* The hostname and socket address was not null when the event fired, but the event does not provide the value, the change allows plugins to use the old value.
* Since `proxyLogicEnabled` will be checked after the event fired, to check the config value will allow plugins to modify it during the event handling.
Signed-off-by: MiniDigger <admin@minidigger.me>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8f495b8d #564: Add method to get max world size
CraftBukkit Changes:
768d7fc2d #773: Add method to get max world size
Spigot Changes:
628435a8 #103: Add async catchers to Chunk#getEntities
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
5b747147e Increase outdated build delay