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8 Commits

Autor SHA1 Nachricht Datum
Spottedleaf
730882fca9 Chunk System and Starlight WIP
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.

The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.
2024-06-14 17:39:15 -07:00
Nassim Jahnke
3c04f9f668
Fix a few compile errors 2024-06-14 13:07:50 +02:00
Bjarne Koll
6d4e235784
988 2024-06-14 11:59:44 +02:00
Jake Potrebic
2055809b1e
117 2024-06-13 10:30:39 -07:00
Nassim Jahnke
2a1ace0cf2 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Spottedleaf
e88856dd75 Chunk system patch 2023-09-22 13:13:57 -07:00
Noah van der Aa
6267e26420
So it begins... 2023-09-21 19:18:04 +02:00
Nassim Jahnke
72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00