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2 Commits

Autor SHA1 Nachricht Datum
Aikar
59453f6675
Fix incorrectly loading chunks on a cancelled interact event
A players previous block break location is held onto permanently, and if
an interact event is cancelled, the client sends a stop breaking block packet
This then tries to update client about that old location.

This old location might then be in a now unloaded chunk, and it caused it to load.

We now also clear reference to it once abort destroy block is ran to stop trying
to send updates about the old block anyways.
2020-04-12 23:56:29 -04:00
Aikar
586ee2bb11
Remove patch for MC-111480, fixed in 1.14
We were now starting entities at ID 2
2020-04-11 20:39:21 -04:00