Archiviert
13
0
Commit graph

3 Commits

Autor SHA1 Nachricht Datum
Spottedleaf
286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Noah van der Aa
2e99e5e677
Updated Upstream (Bukkit/CraftBukkit) (#7411)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory
bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering)
6db1ab70 Improve item cooldown JavaDocs

CraftBukkit Changes:
13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory
0d109e86 PR-999: Prevent non-item cooldowns
2022-01-27 15:35:36 +01:00
Nassim Jahnke
cb198ff936
Fix chunk range int overflow 2022-01-11 19:34:25 +01:00