md_5
39a3d7dde1
Correct Ban Expiration
2014-04-16 11:14:49 +10:00
md_5
2c68786295
Fix ban expire dates.
2014-04-16 10:10:38 +10:00
md_5
90246b4c94
Print stack only when debug is enabled
2014-04-16 10:00:53 +10:00
md_5
4da2a9b07a
Validate CraftSkull getOwner - prevents it from being called when hasOwner is false.
2014-04-16 09:47:03 +10:00
md_5
05a8645290
Allow non hidden update lock
2014-04-15 19:28:39 +10:00
mrapple
9360048150
Fix EditBook Event
2014-04-15 12:17:49 +10:00
md_5
10a61a9d08
Remove whitelist fix patch, pulled upstream & also slightly incorrect, userCache.a() does not perform a full lookup.
2014-04-15 12:03:38 +10:00
md_5
f2d99a6bf3
Check Skull canPlace - ensures skulls are only placed where they are supposed to.
2014-04-15 10:48:55 +10:00
md_5
dff782210a
Fix Player Banning
...
This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
2014-04-15 10:32:55 +10:00
md_5
64eb4b8327
Fix despawn rate to be >=
2014-04-15 09:37:11 +10:00
Thinkofdeath
7313a6b822
Fix arrows and fireworks not having their despawn counters ticked when inactive
2014-04-14 17:22:45 +01:00
md_5
72d5f50bb7
Check for Blank OfflinePlayer Names - the internal representation does not allow them, so lets catch it early when the issue lies with the user.
2014-04-14 17:22:57 +10:00
md_5
3e2a7bb17c
Add note about BungeeCord
2014-04-14 14:55:06 +10:00
md_5
282ba1fdc7
Upstream merge
2014-04-14 14:35:29 +10:00
Fabian Fassbender
eff9004f15
Add skin forwarding support for BungeeCord.
2014-04-14 11:41:45 +10:00
Devin Ryan
5483861924
Prevent crash from a ConversationTracker exception. Fixes BUKKIT-5436
2014-04-14 11:34:57 +10:00
md_5
0410a40c1f
Add obfuscation helper patch to assist update process.
2014-04-14 10:42:54 +10:00
md_5
e11d481452
Use Provided Case for Non Existent Offline Players.
...
Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
gjmcferrin@gmail.com
c9c88ab4c8
Properly cancel fishing event. Fixes BUKKIT-5396
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Previously, when cancelling a PlayerFishEvent with State.FISHING, the next
fishing attempt would automatically result in a new PlayerFishEvent with
State.FAILED_ATTEMPT because the player's hooked entity was not properly
cleared. This ensures that the player's hooked entity value is set to null so
that the next attempt will result in the proper state being called.
2014-04-13 20:13:56 +10:00
myiume
c6140eafcc
Fix PlayerFishEvent not properly cancelling. Fixes
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BUKKIT-5245,BUKKIT-5396
PlayerFishEvent event states are not properly being cancelled,
the FishingHookEntity being deleted when the event is cancelled,
thus making the event happen. The event states of CAUGHT_ENTITY,
CAUGHT_FISH, FAILED_ATTEMPT, IN_GROUND must keep the
EntityFishingHook alive in order to cancel the event.
Removed the entity despawn lines when event is cancelled
and added a cancelled action for FAILED_ATTEMPT state.
2014-04-13 20:13:13 +10:00
md_5
84643687e6
Fix more missed diff - IPs not showing in console
2014-04-13 16:35:17 +10:00
md_5
1384382aeb
Use Correct firstPlayed Value.
2014-04-13 14:46:03 +10:00
md_5
eba34fbe49
Use Offline Player Data Once if Required.
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If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
2014-04-13 14:41:33 +10:00
md_5
73eca94c45
Print Stack on InternalException - for debugging some ConcurrentMod issues.
2014-04-13 09:01:16 +10:00
Thinkofdeath
d30c334bd3
Fix patch numbers
...
Changes nothing but it was bugging me
2014-04-12 16:00:16 +01:00
md_5
e5012f8abf
Let the user know we are trying to convert. Gotta figure out whats up with Mojang's API.
2014-04-12 23:31:14 +10:00
md_5
8bb505c271
Add huge update warning. This server will not start until the user types Y E S into the console.
2014-04-12 21:37:38 +10:00
md_5
247236b793
Treat Bungee as Online Mode. This is very important for people, IP forwarding MUST be enabled.
2014-04-12 21:24:25 +10:00
md_5
4755809a62
Tigthen up access to getVersion - should help with some disconnects. Great spot by @thinkofdeath
2014-04-12 19:06:58 +10:00
md_5
4976381ad8
Fix missed variable in entity activation range
2014-04-12 19:01:59 +10:00
md_5
fad54a7a3e
Upstream merge
2014-04-12 18:17:59 +10:00
md_5
a3b28bf525
Fix more legacy support
2014-04-12 18:15:24 +10:00
md_5
2a02b37ac2
Strip dashes when sending UUIDs to older clients.
2014-04-12 18:04:17 +10:00
md_5
8971d2afa7
Fix several occurances of missed diff.
2014-04-12 17:49:22 +10:00
md_5
ec9e487811
Address Serious Issues with Offline Players
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Such as name being entirely unresolved! This fixes the whitelist command and no doubt lots more.
2014-04-12 17:17:26 +10:00
md_5
75deb2c530
Revert "Print Warning not Stack Trace."
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This reverts commit 7edfec9059
.
2014-04-12 15:29:45 +10:00
md_5
7edfec9059
Print Warning not Stack Trace.
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When loading the data .json files.
2014-04-12 15:18:33 +10:00
md_5
998bcd056a
Old / New Version Support.
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This adds support for newer / older Minecraft versions.
At present it supports protocol versions 4 and 5 (1.7.2-1.7.8).
2014-04-12 15:11:23 +10:00
md_5
c467867aca
Finish up Minecraft 1.7.8 support. This is a dev build, no warranty etc etc. It does not yet support Minecraft 1.7.2/1.7.5.
2014-04-12 14:49:42 +10:00
md_5
c2dd459650
Nearly done, testing time.
2014-04-12 14:38:17 +10:00
md_5
06b0dec1c5
Fix some stuff
2014-04-12 14:27:04 +10:00
md_5
205b113b18
Stage 1.5
2014-04-12 14:18:50 +10:00
md_5
83ce6724ca
Stage 1
2014-04-12 14:18:37 +10:00
md_5
7a108da7f3
Remove some snapshot related patches in preparation for update.
2014-04-12 14:01:22 +10:00
Thinkofdeath
b32a7595bf
Remove the server skin validation
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Doesn't really help in catching the plugins causing the issues
2014-04-11 16:13:15 +01:00
Thinkofdeath
40570f5b14
Display 1.7.8 as the current version
2014-04-11 15:46:24 +01:00
Thinkofdeath
3f8ecf497b
Validate skins server side to try catch some out of date plugins
2014-04-11 13:08:04 +01:00
Thinkofdeath
c499672aef
Display 'Spigot' in client crashes, server lists and Mojang stats
2014-04-11 11:55:29 +01:00
Thinkofdeath
80e3edb2b2
Find and fix broken player skulls and handle skulls with incorrectly cased player names
2014-04-10 21:59:55 +01:00
Thinkofdeath
11fe7bede1
Lets say this didn't happen
2014-04-10 21:23:07 +01:00
Thinkofdeath
63233d4a0e
Don't convert skulls if the request fails for some reason
2014-04-10 21:12:49 +01:00
Thinkofdeath
a67082c90e
Use authlib to look up skull textures.
...
Might cover a case I missed
2014-04-10 17:45:21 +01:00
Thinkofdeath
1e1ba0f873
Fix the console issue
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QueueLogAppender doesn't like being added twice
2014-04-10 12:56:45 +01:00
Thinkofdeath
74fe17c43b
Fix 1.7.7 support (Bungee will still have issues)
2014-04-10 11:56:42 +01:00
Thinkofdeath
8a1c663032
Check the length of the response as the API can sometimes be incorrect
2014-04-09 20:44:07 +01:00
Thinkofdeath
5f03f206c3
Don't spam warnings when Mojang's API goes down. (Which happens a lot)
2014-04-09 15:22:36 +01:00
Thinkofdeath
98825a6430
Close the inputstreams/connections used for head conversion
2014-04-09 14:54:31 +01:00
Thinkofdeath
e95737ad2c
Convert player heads async
2014-04-09 13:53:23 +01:00
Thinkofdeath
4c69717e7b
Prevent player skulls from crashing 1.7.6 clients. They'll be missing their textures due skin changes
2014-04-08 13:38:47 +01:00
Thinkofdeath
ac8f1531ec
Merge remote-tracking branch 'remotes/origin/1.7.6'
2014-04-08 12:23:47 +01:00
Thinkofdeath
35048d22f5
Pass the offline/bungee uuid to PreLogin events ( Closes #147 )
2014-04-07 00:42:38 +01:00
Thinkofdeath
7103dff380
Add 1.7.6pre1 support.
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This doesn't require any configuration changes and will support 1.7.2 / 1.7.5 etc as well.
2014-04-05 09:11:28 +11:00
Thinkofdeath
ded44c47f0
Upstream merge
2014-04-03 21:12:44 +01:00
Thinkofdeath
2bf205d5f9
Fixed mob spawners being treated as solid blocks for the orebfuscator
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Mob spawners are treated as solid blocks as far as the game is concerned for lighting and other tasks but for rendering they can be seen through, therefor we special case them so that the antixray doesn't show the fake blocks around them.
2014-04-03 10:50:48 +01:00
md_5
710f33af71
Correct patch start comment.
2014-04-02 18:05:47 +11:00
Ginger Geek
fe031329f3
Allows greater control over Tab Command Complete.
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You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab complete
1 will mean you have to type the first letter
2 will mean you have to the second letter... etc...
2014-04-02 18:01:40 +11:00
md_5
04d72bc702
Merge some stuff from upstream.
2014-04-02 17:54:35 +11:00
FrozenBrain
a562fecb4b
Fix TileEntities getting ticked after being queued for removal
2014-04-02 17:53:34 +11:00
drXor
2fb9953244
Configurable boss sound radii.
2014-04-02 17:49:11 +11:00
Thinkofdeath
b4686b49be
Replace the village window patch with one that effects all windows ( Closes #143 )
2014-03-30 17:00:57 +01:00
md_5
c349a2493b
Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread.
2014-03-30 09:16:12 +11:00
md_5
f5167c9e46
Upstream: Add more expansive UUID based operations
2014-03-30 09:09:24 +11:00
Thinkofdeath
6bba77bba3
Re-add a fixed version of the "Improved Ping Sending" patch
2014-03-28 21:54:36 +00:00
Thinkofdeath
0f0c2734df
address -> realAddress
2014-03-27 11:53:41 +00:00
md_5
97a67451a5
Fix several occurances of missed diff between the current version of mc-dev.
2014-03-27 16:01:20 +11:00
Thinkofdeath
0c70e688f7
Use the right constructor for bungeecord support
2014-03-26 23:53:19 +00:00
Thinkofdeath
152e14cadc
Remove the Improved Ping Sending patch
2014-03-26 20:34:47 +00:00
Thinkofdeath
fdfc07bd39
Handle case where currentTick could be negative
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@Aikar is there a better way to handle this?
2014-03-26 15:18:11 +00:00
md_5
48d7a1a40f
Make restart command ignore async checks. This is needed for the watchdog to properly restart.
2014-03-25 16:13:09 +11:00
md_5
5164642604
Remove async op catcher to its own class
2014-03-25 16:11:45 +11:00
Thinkofdeath
5beb96b1de
Upstream merge
2014-03-24 20:36:29 +00:00
Thinkofdeath
7fd79ff28d
Move part of the Watchdog patch back into the correct patch
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I have no idea how I managed to mess this up
2014-03-24 17:51:06 +00:00
Thinkofdeath
f5643a1d34
Fix missed diff in TileEntityHopper
2014-03-24 12:01:26 +00:00
md_5
3c4481aa87
Fix conflicts
2014-03-24 17:12:40 +11:00
Thinkofdeath
6d22914df8
Re-add missed method to the Player Collision API
2014-03-23 18:16:32 +00:00
Thinkofdeath
58a6cb892b
Cap villagers' window name to prevent client disconnects
2014-03-23 10:54:53 +00:00
Thinkofdeath
9b863cd5f2
Fix the removal of potion effects
2014-03-23 09:49:23 +00:00
md_5
c70bb68362
Fix some merge conflicts
2014-03-23 15:21:51 +11:00
Thinkofdeath
12aa3ca6ef
Check for manually prefixed commands or commands that don't need a prefix for calling vanilla commands with command blocks
2014-03-23 01:29:13 +00:00
md_5
09d6e4d9e1
this.t() -> this.u() - make the server actually tick!
2014-03-23 11:34:50 +11:00
md_5
c9605032d0
Don't print permgen warning for java 8+
2014-03-23 11:20:02 +11:00
Thinkofdeath
69324bba91
Update to 1.7.5
2014-03-23 00:06:43 +00:00
Thinkofdeath
0d601be5dd
Re-add missing Player part of the particle API
2014-03-20 22:29:54 +00:00
Thinkofdeath
670d08ceb0
Remove the lastChunkAccessed if it is unloaded.
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This fixes an issue where a chunk would be unloaded but remain in lastChunkAccessed meaning calls on getChunkAt could return a chunk that is no longer loaded, this caused an issue where the chunk could be reloaded whilst in use reverting any block changes. This caused findEndPortal to return null even after createEndPortal which would crash the server trying to teleport to a null location.
2014-03-18 09:52:01 +00:00
drXor
d69ddc3163
Allow enchanting tables to enchant any item when plugins prompt them to.
2014-03-16 16:54:38 +11:00
drXor
ddf5477f57
Change various "Nope!" kick messages to something more descriptive and less confusing for players.
2014-03-15 16:44:38 +11:00
md_5
f117731919
Optimize Player Lookup - #112
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Optimize player lookup and various player operations. We mainly do this by keeping a map instead of iterating through all players. We also speed up the duplicate login check and a few other checks by simply checking for one matching player.
Thanks @aikar for some of the implementation
2014-03-15 14:34:26 +11:00
drXor
01e6512f06
Allow the potion effect caused by WitherSkulls to be cancelled along with damage cancellation (e.g. via events).
2014-03-15 14:14:01 +11:00
md_5
342630e7b4
Alter BungeeCord support to require BungeeCord when it is enabled.
2014-03-15 08:46:24 +11:00
Thinkofdeath
4adef05290
Re-add the Fix ConcurrentModificationException while being idle kicked in a vehicle patch
2014-03-12 21:26:40 +00:00
md_5
254df64f1b
Rebuild patch hashes, fix build.
2014-03-10 09:14:45 +11:00
md_5
71fce21cdd
Strengthen entity list guard patch back up to its original level. Whilst upstream fixes attempt to fix this, they aren't fully functional and can cause the server to crash. This way we can both identify bad plugins and stop all crashes.
2014-03-10 09:04:25 +11:00
md_5
6ed812be08
Pop guard entity list patch to top
2014-03-10 08:37:28 +11:00
md_5
3740e09267
Add more spigot links
2014-03-09 14:33:30 +11:00
Thinkofdeath
22e3ef2350
Prevent hoppers from loading chunks
2014-03-07 19:56:42 +00:00
FrozenBrain
4bd27f7d0f
Use one PermissibleBase for all Command Blocks.
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This fixes issues with too many command blocks lagging or crashing the server, as well as just increases their performance in general.
2014-03-03 18:00:42 +11:00
Thinkofdeath
3b52578a51
Normalize spaces on when reading a chat packet
2014-02-26 14:47:01 +00:00
md_5
eb9e4c0460
Update "Don't special case x move value" patch to ensure that move events are always fired, regardless if there are any "special cases"
2014-02-24 18:04:12 +11:00
drXor
505ac3fb4e
Silent Lightning API
2014-02-23 20:37:28 +00:00
Zach Brown
4517f82aa8
Update SHA1 Info
2014-02-17 20:56:13 -06:00
Zach Brown
eed20ead01
Fix ClearTickList to return correct value
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Previously it always returned false, this fixes it to return whatever value the user has it set to.
2014-02-17 20:55:42 -06:00
Dmck2b
88d8ca53cc
Return entity-tracking field other to intended usage.
2014-02-17 12:19:44 +00:00
hcherndon
ede7aeb8b4
Unfinalize the isDisconnected() method by bukkit.
2014-02-15 09:23:33 +00:00
md_5
a08d1e540d
Set lastTick to prevent first few ticks from being too quick
2014-02-13 17:34:01 +11:00
md_5
d44874ea0b
Make the TPS command accurate by averaging over the sample interval, not just the current tick.
2014-02-13 17:27:41 +11:00
Thinkofdeath
73fe3123f6
Re-add the replace-commands feature
2014-02-12 20:45:59 +00:00
Thinkofdeath
5284bd1a74
Upstream merge
2014-02-12 14:06:33 +00:00
md_5
5aad14d2b6
Cap Channel Registrations to 128 entries
2014-02-12 20:03:12 +11:00
md_5
7c5df6b5bb
Allow Disabling Creative Item Filter
2014-02-12 18:18:07 +11:00
Tux
95653d8b2d
Add support for fetching hidden players via Spigot object
2014-02-09 14:05:23 -05:00
Aikar
ee9d8c7590
Fire BlockPlaceEvent for Half Slab Completion
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Fixes BUKKIT-5390
2014-02-09 19:02:00 +11:00
md_5
d504751f12
Add option to silence commandblock output to console: commands.silent-commandblock-console
2014-02-09 14:39:15 +11:00
Thinkofdeath
3c5f2712e6
Readd Spam Filter Exclusions patch
2014-02-08 08:15:21 +00:00
Thinkofdeath
18c8e057b2
Fix dispensing bone meal not having the correct data value
2014-02-06 22:01:07 +00:00
Thinkofdeath
7c1dbb44a5
Hopefully fix the AntiXray this time. Thanks to @geNAZt for helping
2014-02-05 21:40:15 +00:00
Thinkofdeath
9746d9bfc6
Revert "Fix the isLoaded check for AntiXray" Seems to causes issues still
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This reverts commit fc52435f5b
.
2014-02-05 19:55:31 +00:00
Thinkofdeath
fc52435f5b
Fix the isLoaded check for AntiXray
2014-02-05 11:37:16 +00:00
md_5
170aa26ca3
You're never gonna win, are you. People want bugs as a result of increased performance fixed, but then they want more performance as a result of bugs fixed. This reverts orebfuscator back to being threaded, and thus more performant, but unsafe.
2014-02-04 17:24:18 +11:00
md_5
4e47d75136
Allow air as an orebfuscator block
2014-02-03 17:55:58 +11:00
Dmck2b
0dbe0ab691
Fix nerf-spawner-mobs
2014-02-02 17:03:20 +00:00
md_5
bff5ac5d37
Async chunk compression needs a little bit more work still, disable for now
2014-02-02 12:26:23 +11:00
md_5
77fbb062d9
Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines.
2014-02-02 09:41:27 +11:00
md_5
fd83772302
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:14:48 +11:00
Aikar
be31d62f43
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:13:02 +11:00
Smove
b4530237fb
Implement Locale Getter for Players
2014-02-01 18:12:22 +11:00
md_5
61a227c8c3
Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin.
2014-02-01 18:07:22 +11:00
md_5
161e853450
In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
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This commit restores that behaviour
You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket
2014-02-01 17:53:32 +11:00
md_5
12358efad3
Use correct bitmask variable for orebfuscator
2014-02-01 10:44:25 +11:00
Thinkofdeath
31f53fbbbe
Upstream merge
2014-01-31 20:42:29 +00:00
md_5
8decebe96e
Don't allow respawning offline players
2014-01-31 18:15:33 +11:00
md_5
4864fd1c26
Sacrifice oreobfuscator performance for safety and reliability.
2014-01-31 16:07:28 +11:00
Thinkofdeath
42a026634b
Correctly set arrows' current block
2014-01-30 20:42:01 +00:00
md_5
564ebde3ad
Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
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Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk
2014-01-30 16:02:25 +11:00
md_5
7bd5666ee2
Show full stack trace for errors during chunk caching/compression
2014-01-30 06:58:37 +11:00
md_5
a780739071
Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
2014-01-29 12:51:20 +11:00
md-5
1bf13129a5
Merge pull request #108 from Dmck2b/PermGenLink
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Add more information about changing PermGen size
2014-01-28 16:04:00 -08:00
md_5
911b500845
Fix unit tests
2014-01-29 09:08:29 +11:00
md_5
feacfb991d
[Experimental] - Enable compressed bulk chunk cache.
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Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
2014-01-29 09:04:51 +11:00
md_5
23615e1c9f
Use simpler iterator
2014-01-29 08:47:29 +11:00
md_5
202b1fd11d
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
2014-01-29 08:47:29 +11:00