Spottedleaf
1d7a6a0732
Add missing glow_item_frame walkers
...
Needs one for ItemStack and Entity. It looks like I missed
the entity one because Mojang defined it as being simple,
which it certainly isn't (they "missed" it too).
2022-03-04 20:57:59 -08:00
Riley Park
42a9c3789d
Move Adventure patch up
2022-03-04 13:45:31 -08:00
Nassim Jahnke
b6616c8a18
Fix falling block spawn methods
...
For some reason Spigot broke both behavior and the method as a whole
2022-03-04 20:47:30 +01:00
Noah van der Aa
63aa4d3319
Clarify exception messages for invalid view distances ( #7510 )
2022-03-04 11:23:28 +01:00
Nassim Jahnke
719daa8bbf
Updated Upstream (CraftBukkit)
...
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
4ed5af5e SPIGOT-6956: Reduce differences caused by setKeepSpawnInMemory(false)
21fe78aa SPIGOT-6957: Bad default value for WorldCreator#generatorSettings
ce373be6 PR-1022: Fix get HighestBlockAt in chunk snapshot
2022-03-04 09:33:13 +01:00
Jason
c09365aeac
Fix deadlock on watchdog crash ( #7535 )
2022-03-04 09:26:22 +01:00
Jake Potrebic
15b6b3db2c
Add StructuresLocateEvent as replacement for StructureLocateEvent ( #7524 )
2022-03-04 09:09:43 +01:00
Jake Potrebic
d33cdcf2e6
Updated Upstream (Bukkit/CraftBukkit)
...
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e25c6a75 PR-638: Add CreativeCategory API for Materials
CraftBukkit Changes:
86292d3e0 PR-876: Add CreativeCategory API for Materials
2022-03-03 10:21:48 -08:00
Jason Penilla
90788a556c
clean up prepareTickingChunk diff
2022-03-02 11:24:32 -07:00
Shane Freeder
12d89fe5ae
Revert chunk postprocessing back to 1.18.1 logic
2022-03-02 18:08:10 +00:00
Shane Freeder
c6ea84c7fa
Drop unneeded desync patch
...
spigot no longer even fires the event for this case, so, this may
actually be a regression, not too sure here, but, as-is this patch
is dead
2022-03-02 09:44:22 +00:00
Nassim Jahnke
d3caeeb6c2
Fix early registry access in xray patch
2022-03-02 10:28:32 +01:00
Nassim Jahnke
b1afebbd52
Force close world loading screen on join ( #7529 )
...
Fixes infinite loading screens for dead players due to async chunk loading and player chunk loading patches and prevents players from missing messages and similar if chunk loading is slow
2022-03-02 10:21:30 +01:00
Jake Potrebic
178802ab94
Fix various 1.18.2 update issues ( #7523 )
2022-03-01 14:40:34 -08:00
Jason Penilla
0859f59469
1_18_R2
2022-03-01 00:10:23 -07:00
Jason Penilla
126ca7376e
Add TODO for leaf
2022-02-28 22:52:40 -07:00
Jason Penilla
b9037a5c7d
fix issue resulting from kenny's apatch addiction
2022-02-28 22:52:40 -07:00
Jake Potrebic
cc45a355a4
move decompile fixes to start of git history
2022-02-28 22:52:39 -07:00
Jake Potrebic
5071d50207
clean up view distance api diff
2022-02-28 22:52:39 -07:00
Jake Potrebic
3526f22211
move patch relying on TraceUtil to after its creation
2022-02-28 22:52:39 -07:00
Jake Potrebic
fbe43d6a1d
clean up patch changes
2022-02-28 22:52:39 -07:00
Spottedleaf
c6fc144ba0
Fix unload stall
...
Also added required tickets that should not be removed during
shutdown
2022-02-28 22:52:39 -07:00
Jason Penilla
37436ac61a
Move comment up
2022-02-28 22:52:38 -07:00
Riley Park
9a73213f88
Adventure 4.10.0
2022-02-28 22:52:38 -07:00
Jake Potrebic
9da236fe6a
re-add config for stronghold seed patch
2022-02-28 22:52:38 -07:00
Jake Potrebic
490517d31e
fixed flat bedrock patch
2022-02-28 22:52:38 -07:00
Nassim Jahnke
c98499113f
Fix mc dev fix by removing it
2022-02-28 22:52:38 -07:00
Nassim Jahnke
706c98a603
Update Datafixer
2022-02-28 22:52:37 -07:00
Jake Potrebic
f4eb08a477
Readd 'Fix entity type tags suggestions in selectors'
2022-02-28 22:52:37 -07:00
Jake Potrebic
19f9520b3a
1.18.2 compiles successfuly now
2022-02-28 22:52:37 -07:00
Jake Potrebic
60af9b0cb3
moar fixes
2022-02-28 22:52:37 -07:00
Nassim Jahnke
12efc3fcf5
Fixes
2022-02-28 22:52:36 -07:00
Nassim Jahnke
c2e2281f29
Initial 1.18 update
2022-02-28 22:52:35 -07:00
Shane Freeder
30cb7d0407
ignore excessive vel for Minecarts ( Fixes #7515 )
2022-02-28 15:31:41 +00:00
Spottedleaf
7f65b0b589
Add DataConverter to StructureCheck, for structure lookups
...
Mojang added a partial conversion here to quickly check for
structures, which bypasses the chunk system. So we need a
hook here.
2022-02-25 08:46:35 -08:00
Jake Potrebic
bfa50ad5b3
Custom Potion Mixes ( #6744 )
2022-02-22 19:09:15 -08:00
Jake Potrebic
2a55e35124
Option to have default CustomSpawners in custom worlds ( #7493 )
2022-02-23 02:44:06 +00:00
Owen
b6dad9c903
Fix desync on teleporting entity on first tick ( #7183 )
2022-02-23 02:20:29 +00:00
Jake Potrebic
501834e57a
Fix custom inventory holders ( #6199 )
2022-02-22 15:00:45 -08:00
Spottedleaf
db811631ae
Execute mid tick tasks during tile entity ticking
...
It was never done here in the past since the old TE management
system was barely functional, and could not handle chunk loading
remotely well
2022-02-22 14:42:00 -08:00
Spottedleaf
854f3d35c1
Put world into worldlist before initing the world
...
Some parts of legacy conversion will need the overworld
to get the legacy structure data storage
2022-02-22 14:28:34 -08:00
Spottedleaf
cdb893bb9e
Add mid-tick task execution to block ticking
...
Dropped from the ticking block list rewrite
2022-02-22 14:24:28 -08:00
Jason Penilla
9cab01ed1d
[ci skip] Update Gradle wrapper to 7.4
2022-02-21 13:44:17 -07:00
Jake Potrebic
b757019dc5
Add missing block data mins and maxes ( #6790 )
2022-02-20 13:58:31 -08:00
Jake Potrebic
392acfdaa4
Configurable sculk sensor listener range ( #6443 )
2022-02-20 13:44:14 -08:00
Jake Potrebic
36a1650dbf
Furnace RecipesUsed API ( #7399 )
2022-02-19 14:00:33 -08:00
Jake Potrebic
5bb4549f48
Fix entity armor not showing on death animation ( #7355 )
2022-02-18 10:16:41 -08:00
Spottedleaf
286bd1bfb5
1.18 misc performance dev branch ( #7368 )
...
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Bjarne Koll
b173c3ee2c
Use access transformers for player profile API ( #7468 )
2022-02-18 09:30:37 -08:00
Jake Potrebic
f5b9e07a2a
Add GameEvent tags ( #6439 )
2022-02-17 18:42:22 -08:00