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Autor SHA1 Nachricht Datum
Spottedleaf
2f782a6652 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 16:56:51 +01:00
Zach Brown
de002d43b3
Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00
Zach Brown
70ce6ce831
Move version command update checking to the implementation
This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()

It also makes it easier for us to organize things like the version
history feature.

Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00
Spottedleaf
5dc46cd3b2 Move getTypeIfLoaded and friends to IBlockAccess (#2077) 2019-05-27 01:14:14 -05:00
Spottedleaf
90141ff411 Handle gen flag for placeholder getChunkAtAsync (#2079)
Also fix a loadChunk call in heightmap api
2019-05-27 00:17:12 -05:00
Zach Brown
7fe6e643d1
Check property exists before playing chest close sound
There is an artificial delay added to chest close sounds (of 10 ticks)
to make them "feel" more true to vanilla. The problem is that because of
this delay it is possible for the block to be removed by the time the
sound plays.

With 1.14 in the state it is the timing necessary to encounter this
issue has increased.

The correct fix is to just return early if the property checked for in
the TileEntityChest sound method does not exist for the block at the
current location.

Fixes GH-2074
2019-05-26 23:42:39 -05:00
Spottedleaf
89a1469d3f Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00