Tahg
078f48c0fb
Code cleanup, fixed doors, chunk entity fetching
2011-03-11 16:25:35 -05:00
Tahg
c06f3e0d76
properly implement locks
2011-03-10 21:37:55 -05:00
Tahg
39acc5817e
Additional hooks for chunks
2011-03-10 13:06:59 -05:00
Tahg
df02c501a4
Additional redstone hooks
2011-03-10 13:05:00 -05:00
Tahg
719038fcee
Add non updating type/data sets
2011-03-10 13:05:00 -05:00
Tahg
67cf10656c
Add locks to Hashset
2011-03-10 13:04:59 -05:00
Dinnerbone
f040900d3c
Attempt to fix console crash
2011-03-09 23:34:26 +00:00
Dinnerbone
0df1d1a101
Changed block cache to soft references (should help a lot with memory usage)
2011-03-09 22:12:28 +00:00
Andrew Ardill
b819ffe8a4
Implemented LivingEntity.getEyeLocation()
2011-03-09 19:43:43 +00:00
Dinnerbone
e8e74992cb
Purged deprecated MobType and MobSpawner
2011-03-07 16:32:41 +00:00
Dinnerbone
6a99d8c412
Implemented LivingEntity.damage
2011-03-07 15:59:10 +00:00
Raphfrk
03a5bbc612
Regenerate and refresh chunk methods
2011-03-07 12:34:27 +00:00
Raphfrk
528b9b2e09
Fixed isChunkInUse()
2011-03-07 12:29:37 +00:00
Dinnerbone
44c25340dc
Velocity now sends updates to players
2011-03-05 18:48:58 +00:00
VictorD
5636eea877
Updated CraftServer to lowercase r in registerInterface method..
2011-03-05 12:33:11 +01:00
Dinnerbone
9a64d7ec1b
Implemented Entity.get/setMomentum
2011-03-04 14:23:45 +00:00
Dinnerbone
770bb9e3b5
Removed Block.getRawData
2011-03-04 14:20:38 +00:00
Morgan Humes
9a264ed666
Implements World.save and Server.savePlayers()
2011-03-02 16:51:31 +01:00
Erik Broes
9d9ad6bd1e
Java 1.5 compat.
2011-03-02 15:24:17 +01:00
FrozenCow
9832ce06f1
Synchronized and moved Hash classes
2011-03-01 16:37:19 -05:00
Dinnerbone
3dd60c168b
Fixed chat
2011-03-01 19:04:16 +00:00
Erik Broes
f54469f314
Let's handle (bwhaha) the Craft* entities a bit better.
2011-03-01 17:08:18 +01:00
SpeaKeasY
e6583c0d48
Added method to set spawn location
2011-03-01 10:39:26 +01:00
Dinnerbone
d142fabfc1
Sped up teleporting even more, + fixed isSneaking
2011-02-28 20:30:33 +00:00
Tanel Suurhans
df2c0e2308
implement World.getPlayers
2011-02-28 16:20:44 +00:00
Dinnerbone
38c2103ff4
Spiral teleporting! Wheeeee!
2011-02-28 13:21:50 +00:00
Dinnerbone
ec0dde071d
Implemented Server.getPluginCommand
2011-02-28 00:31:25 +00:00
Dinnerbone
b396707cb9
Catch errors loading plugins
2011-02-27 14:55:29 +00:00
Dinnerbone
d7114a4f62
Fixed empty console! Oops!
2011-02-26 11:51:31 +00:00
Dinnerbone
07b86b1230
Added command line option 'date-format' to control how dates are printed to console (not to log)
2011-02-26 11:29:37 +00:00
Dinnerbone
685d4dbb3f
Added ">" to input command line, separated it from output buffer properly
2011-02-25 19:01:14 +00:00
Dinnerbone
57338bee52
Much better console interaction. History, no more losing the command, colours, inline editing, etc. Shorter log output to console (but not to file).
2011-02-25 16:12:38 +00:00
Dinnerbone
51be9e77c6
Attempt to convert multiworld worlds... world.
2011-02-24 12:07:33 +00:00
Dinnerbone
92cbb2fc23
Fixed CraftItem NPEs
2011-02-23 16:08:28 +00:00
Dinnerbone
bfca34cad4
ConsoleCommandSender no longer has a default constructor, use ConsoleCommandSender(server). Added entity.getServer and updated the version number of mc
2011-02-23 11:33:41 +00:00
Tahg
b8023ac3fa
Fix for isOp
2011-02-23 14:08:42 +08:00
Dinnerbone
f759e0b60d
Update to Minecraft 1.3 beta
2011-02-23 02:37:56 +00:00
Tahg
96435cfc76
refactor Items
2011-02-21 19:57:23 -05:00
Andrew Ardill
30d1a5d3fd
returning if a thread is not alive should happen before any changes to
...
the list of workers, hence the return statement should be in the
synchronized block.
2011-02-21 16:32:41 +11:00
Andrew Ardill
6269c1e633
implementation of isQueued()
2011-02-21 16:32:40 +11:00
VictorD
bf9a55049e
Second part of NPE and arctan update :3
2011-02-20 23:22:28 +01:00
VictorD
cec04a7360
Added null pointer check and switched to a faster arctan method
2011-02-20 23:16:05 +01:00
David Flemström
5121ebb65d
Fixed issue with color markers in messages sent to the client.
...
This fix eliminates crashes related to color markers being at end-of-line, and also makes colors persist across line breaks.
- The broadcast message is split up in multiple packets, one per line
- Color markers are reorganized, so that color 'sticks across lines'
- The wrapping method calculates the *rendered* line length. Thus, if the user has a weird font, it might look weird.
2011-02-20 18:15:21 +01:00
Erik Broes
6e3ee31336
Prevent Blocks from getting lost when a chunk reloads
2011-02-20 17:09:38 +01:00
sk89q
acd0344452
Added Entity.remove() which marks an entity for removal.
2011-02-19 18:02:12 -08:00
Dinnerbone
264b5c331d
Redirect System.out and System.err to a Logger
2011-02-20 01:53:06 +00:00
EvilSeph
bddceeaf51
When deprecating, the alternative should be provided.
2011-02-19 06:02:27 -05:00
Raphfrk
41fe211919
Added target block ray trace functionality.
2011-02-18 20:48:56 -05:00
Protected
e97889e80a
Added setFireTicks(), getFireTicks() and getMaxFireTicks().
2011-02-18 17:35:59 -05:00
Dinnerbone
7fe0aa7460
Implemented a whole buncha Location overrides in CraftWorld
2011-02-18 16:35:05 +00:00