AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
ecefa79676
Add usage message to ReloadCommand
...
Used when the wrong arguments are supplied, missed when we added the
permissions reload functionality.
2016-10-30 00:14:17 -05:00
Zach Brown
0860727dae
Update upstream S
2016-10-26 16:05:22 -05:00
Zach Brown
92567cc43a
Update upstream B/CB
2016-10-21 15:28:44 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:58 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
kashike
3d5f59c855
Fix @aikar's oops with verbose timings
2016-09-23 23:19:15 +00:00
Zach Brown
f7cfe1f769
Add javax.annotations to the API
...
Used this set specifically because they are present in NMS already.
2016-09-16 14:38:52 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
f5d7e2067d
Update upstream B/CB/S
2016-09-05 14:21:03 -05:00
kashike
8f91416dcb
@Zbob750 missed a few name changes
2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
...
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
323c18dd65
Timings v2: confirm before reset. Add delays before report generation
...
Require user to confirm the timings reset, warning them that they should not be doing this.
Also require Timings to have ran for 3 minutes before allowing the report command.
Also require 1 minute intervals between reports to stop report spam.
2016-08-19 23:42:38 -04:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
01a09f8ff1
Update maven repo urls
2016-08-06 16:49:55 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format
2016-07-28 19:09:54 -05:00
Aikar
106787f894
Timings v2 cleanups - potential overflow fix and fix bad hostnames
...
if hostname is invalid on system, just use a static string
also cleans up visibility of a lot of code, hopefully will help jvm optimize more.
2016-06-30 01:32:00 -04:00
Zach Brown
83472d4c99
Update upstream B/CB/S
2016-06-26 14:13:34 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2
2016-06-25 12:21:26 -05:00
Aikar
0152e0f616
Update Entity AddTo|RemoveFrom World events to be EntityEvents
2016-06-24 00:17:23 -04:00
DemonWav
8862652351
Add repo to handle the bungee-cord chat dependency
2016-06-23 00:34:56 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10
2016-06-08 23:42:46 -05:00
Zach Brown
dbbf2eb27b
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00
Aikar
f4a43ec92d
Update Upstream
2016-06-04 11:41:04 -04:00
Aikar
433489ea32
Timings v2: Start methods return self for use in try-with-resources
...
try (Timing ignored = timing) {
// Code to time
}
// auto stops timing, even if you return in 42 other places in the block
2016-05-15 17:34:26 -04:00
Zach Brown
2304826f19
Move bad command registration workaround into SMP#dispatch
...
Fixes GH-274
2016-05-13 00:13:42 -05:00
Aikar
b59e2a51de
Paper 1.9.4 Update
2016-05-12 01:01:13 -04:00
Aikar
211cba970b
LootTable API & Replenishable Lootables Feature
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Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar
776e0784af
Try to determine plugin name on bad plugin command registration
2016-04-30 12:53:20 -04:00
Zach Brown
5f98ec08a5
Timings v2: Plugins don't always register commands properly
...
*mumbles*
2016-04-30 00:09:29 -05:00
willies952002
02494f5be7
Reimplement PlayerEditBookEvent
2016-04-26 23:04:20 -04:00
kashike
0cfd3c0dc6
Merge pull request #230 from kashike/feature/arrow-pickup
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Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Aikar
9381554475
update upstream
2016-04-23 22:41:46 -04:00
Zach Brown
3591fb7ed9
Update upstream Spigot and rebuild
2016-04-22 22:21:10 -05:00
Zach Brown
4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
...
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
kashike
7ac2b8139e
Arrow pickup rule API
2016-04-22 00:07:58 -07:00
Zach Brown
a6536804fd
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00
Zach Brown
1bce5c2438
Here have a rebuild while we're at it
2016-04-18 09:43:19 -05:00
Zach Brown
68cdc4fa90
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
...
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)
And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:41:11 -05:00
Spottedleaf
6876b1d7a6
Also fix javadocs in the Server interface
2016-04-17 13:35:49 -05:00
Spottedleaf
dc9ab4dafc
Fix silly Javadocs in Bukkit.broadcast
2016-04-16 09:23:37 -07:00
Zach
2924ae631e
Merge pull request #205 from kashike/feature/handshake
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Add handshake event
2016-04-13 23:10:34 -05:00
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves
2016-04-13 21:12:57 -07:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations
2016-04-13 22:21:42 -05:00
Zach Brown
a406f34921
Only allow non-zero value maxDistances for BlockIterators
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Prevents them from iterating infinitely and hanging the server
2016-04-12 23:10:04 -05:00