Handle case where currentTick could be negative
@Aikar is there a better way to handle this?
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@ -1,4 +1,4 @@
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From 92495f9ed485c619523e3d5e4be1d122b590e6a3 Mon Sep 17 00:00:00 2001
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From dbc277885ec999d8e9ea208555b85b0e4baa34c1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 24 Feb 2013 20:45:20 +1100
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Subject: [PATCH] Enable Improved Ping Sending
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@ -17,7 +17,7 @@ index 8d98a70..4c06a42 100644
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public EntityPlayer(MinecraftServer minecraftserver, WorldServer worldserver, GameProfile gameprofile, PlayerInteractManager playerinteractmanager) {
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 5b0590e..8b3d757 100644
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index 5b0590e..273439a 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -779,6 +779,25 @@ public abstract class PlayerList {
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@ -27,7 +27,7 @@ index 5b0590e..8b3d757 100644
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+ // Spigot start
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+ if ( !players.isEmpty() )
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+ {
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+ int index = MinecraftServer.currentTick % this.players.size();
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+ int index = Math.abs( MinecraftServer.currentTick ) % this.players.size();
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+ EntityPlayer player = (EntityPlayer) this.players.get( index );
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+ if ( player.lastPing == -1 || Math.abs( player.ping - player.lastPing ) > 20 )
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+ {
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@ -47,5 +47,5 @@ index 5b0590e..8b3d757 100644
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public void sendAll(Packet packet) {
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--
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1.8.3.2
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1.8.5.2.msysgit.0
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