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Ability to apply mending to XP API

This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
Dieser Commit ist enthalten in:
Aikar 2017-12-20 17:50:26 -05:00
Ursprung d82250d611
Commit fc194dfaae
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 401ADFC9891FAAFE
3 geänderte Dateien mit 182 neuen und 0 gelöschten Zeilen

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@ -0,0 +1,53 @@
From ff71cdc936e5e71adb9c467dbcfaf4cfceb116e8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Dec 2017 17:38:07 -0500
Subject: [PATCH] Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 23cc8b5e..a882323d 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -918,12 +918,33 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
*/
public void resetPlayerWeather();
+ // Paper start
+ /**
+ * Gives the player the amount of experience specified.
+ *
+ * @param amount Exp amount to give
+ */
+ public default void giveExp(int amount) {
+ giveExp(amount, false);
+ }
/**
* Gives the player the amount of experience specified.
*
* @param amount Exp amount to give
+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
*/
- public void giveExp(int amount);
+ public void giveExp(int amount, boolean applyMending);
+
+ /**
+ * Applies the mending effect to any items just as picking up an orb would.
+ *
+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
+ *
+ * @param amount
+ * @return
+ */
+ public int applyMending(int amount);
+ // Paper end
/**
* Gives the player the amount of experience levels specified. Levels can
--
2.15.1

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@ -0,0 +1,127 @@
From 04cc6a7c33b2a92ed37b41641f39efaf5f91a464 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Dec 2017 17:36:49 -0500
Subject: [PATCH] Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
diff --git a/src/main/java/net/minecraft/server/EnchantmentManager.java b/src/main/java/net/minecraft/server/EnchantmentManager.java
index 98300d0a2..f714dc326 100644
--- a/src/main/java/net/minecraft/server/EnchantmentManager.java
+++ b/src/main/java/net/minecraft/server/EnchantmentManager.java
@@ -226,6 +226,7 @@ public class EnchantmentManager {
return getEnchantmentLevel(Enchantments.D, itemstack) > 0;
}
+ public static ItemStack getRandomEquippedItemWithEnchant(Enchantment enchantment, EntityLiving entityliving) { return b(enchantment, entityliving); } // Paper - OBFHELPER
public static ItemStack b(Enchantment enchantment, EntityLiving entityliving) {
List list = enchantment.a(entityliving);
diff --git a/src/main/java/net/minecraft/server/Enchantments.java b/src/main/java/net/minecraft/server/Enchantments.java
index 35e87eb1c..74a6a4f60 100644
--- a/src/main/java/net/minecraft/server/Enchantments.java
+++ b/src/main/java/net/minecraft/server/Enchantments.java
@@ -32,7 +32,7 @@ public class Enchantments {
public static final Enchantment ARROW_INFINITE = a("infinity");
public static final Enchantment LUCK = a("luck_of_the_sea");
public static final Enchantment LURE = a("lure");
- public static final Enchantment C = a("mending");
+ public static final Enchantment C = a("mending"); public static final Enchantment MENDING = C; // Paper - OBFHELPER
public static final Enchantment D = a("vanishing_curse");
@Nullable
diff --git a/src/main/java/net/minecraft/server/EntityExperienceOrb.java b/src/main/java/net/minecraft/server/EntityExperienceOrb.java
index ff5cc74ba..1c59fd966 100644
--- a/src/main/java/net/minecraft/server/EntityExperienceOrb.java
+++ b/src/main/java/net/minecraft/server/EntityExperienceOrb.java
@@ -234,10 +234,12 @@ public class EntityExperienceOrb extends Entity {
}
}
+ public int durToXp(int i) { return c(i); } // Paper OBFHELPER
private int c(int i) {
return i / 2;
}
+ public int xpToDur(int i) { return d(i); } // Paper OBFHELPER
private int d(int i) {
return i * 2;
}
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index 52cb34abd..45c8e4b1e 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -28,7 +28,7 @@ public final class ItemStack {
private Item item;
private NBTTagCompound tag;
private boolean g;
- private int damage;
+ private int damage; public void setDamage(int i) { this.damage = 0; } // Paper - OBFHELPER
private EntityItemFrame i;
private Block j;
private boolean k;
@@ -349,10 +349,12 @@ public final class ItemStack {
return this.getItem().k();
}
+ public boolean hasDamage() { return h(); } // Paper OBFHELPER
public boolean h() {
return this.f() && this.damage > 0;
}
+ public int getDamage() { return i(); } // Paper OBFHELPER
public int i() {
return this.damage;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index eeab46333..5ed998a17 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -932,8 +932,39 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return GameMode.getByValue(getHandle().playerInteractManager.getGameMode().getId());
}
+ // Paper start
@Override
- public void giveExp(int exp) {
+ public int applyMending(int amount) {
+ EntityPlayer handle = getHandle();
+ // Logic copied from EntityExperienceOrb and remapped to unobfuscated methods/properties
+ ItemStack itemstack = EnchantmentManager.getRandomEquippedItemWithEnchant(Enchantments.MENDING, handle);
+ if (!itemstack.isEmpty() && itemstack.hasDamage()) {
+
+ EntityExperienceOrb orb = new EntityExperienceOrb(handle.world);
+ orb.value = amount;
+ orb.spawnReason = org.bukkit.entity.ExperienceOrb.SpawnReason.CUSTOM;
+ orb.locX = handle.locX;
+ orb.locY = handle.locY;
+ orb.locZ = handle.locZ;
+
+ int i = Math.min(orb.xpToDur(amount), itemstack.getDamage());
+ org.bukkit.event.player.PlayerItemMendEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerItemMendEvent(handle, orb, itemstack, i);
+ i = event.getRepairAmount();
+ orb.dead = true;
+ if (!event.isCancelled()) {
+ amount -= orb.durToXp(i);
+ itemstack.setDamage(itemstack.getDamage() - i);
+ }
+ }
+ return amount;
+ }
+
+ @Override
+ public void giveExp(int exp, boolean applyMending) {
+ if (applyMending) {
+ exp = this.applyMending(exp);
+ }
+ // Paper end
getHandle().giveExp(exp);
}
--
2.15.1

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@ -62,6 +62,8 @@ import DataConverterMaterialId
import DataInspectorBlockEntity
import DataPalette
import DefinedStructure
import EnchantmentManager
import Enchantments
import EntityLlama
import EntitySquid
import EntityTypes