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Fix infinite loop when saving chunks

Running `/save-all flush` would start an infinite loop that prints:
    ThreadedAnvilChunkSotrage (world): All chunks are saved
Dieser Commit ist enthalten in:
Jadon Fowler 2016-06-17 02:29:57 -07:00
Ursprung d73cd6a4bc
Commit f9837e4068
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: B98B526268287A29

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@ -0,0 +1,23 @@
From d2f4f7f5f8868078bedfad4f64e84e54782fd694 Mon Sep 17 00:00:00 2001
From: Jadon Fowler <jadonflower@gmail.com>
Date: Fri, 17 Jun 2016 02:26:58 -0700
Subject: [PATCH] Fix infinite loop when saving chunks
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkStorage (world): All chunks are saved
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index facc97b..2081c29 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -219,6 +219,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
if (this.c()) {
continue;
}
+ break; // Paper - fix infinite loop when saving chunks
}
} finally {
this.f = false;
--
2.7.4