Made player data save only if saving is turned on, in line with how the rest of saving works.
Dieser Commit ist enthalten in:
Ursprung
7f73594aa8
Commit
f8d83d9e03
@ -229,8 +229,13 @@ public class MinecraftServer implements Runnable, ICommandListener {
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WorldSaveEvent event = new WorldSaveEvent(world.getWorld());
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WorldSaveEvent event = new WorldSaveEvent(world.getWorld());
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server.getPluginManager().callEvent(event);
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server.getPluginManager().callEvent(event);
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}
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}
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// CraftBukkit end
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this.serverConfigurationManager.savePlayers(); // CraftBukkit - player data should be saved whenever a save happens.
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// CraftBukkit start - player data should be saved whenever a save happens and ONLY if saving is enabled.
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WorldServer wserver = this.worlds.get(0);
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if (!wserver.y) {
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this.serverConfigurationManager.savePlayers();
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}
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// CraftBukkit end
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// CraftBukkit end
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}
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}
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