Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.
Dieser Commit ist enthalten in:
Ursprung
baa92bdd06
Commit
f627b69be9
@ -821,6 +821,10 @@ public class World implements IBlockAccess {
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return false;
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}
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}
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if (entity instanceof EntityLiving && entity instanceof EntityWaterAnimal && !this.allowAnimals) {
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return false;
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}
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// CraftBukkit end
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if (!flag && !this.isChunkLoaded(i, j)) {
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@ -1934,13 +1938,6 @@ public class World implements IBlockAccess {
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for (int i = 0; i < list.size(); ++i) {
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entity = (Entity) list.get(i);
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if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) {
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CreatureSpawnEvent event = CraftEventFactory.callCreatureSpawnEvent((EntityLiving) entity);
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if (event.isCancelled()) {
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continue;
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}
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}
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this.entityList.add(entity);
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// CraftBukkit end
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