Fix placement of scheduler tick
Dieser Commit ist enthalten in:
Ursprung
bb89847632
Commit
effc6c8559
@ -425,6 +425,8 @@ public class MinecraftServer implements Runnable, ICommandListener {
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Vec3D.a();
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Vec3D.a();
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++this.ticks;
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++this.ticks;
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((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks);
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for (j = 0; j < this.worlds.size(); ++j) { // CraftBukkit
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for (j = 0; j < this.worlds.size(); ++j) { // CraftBukkit
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// if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) { // CraftBukkit
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// if (j == 0 || this.propertyManager.getBoolean("allow-nether", true)) { // CraftBukkit
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WorldServer worldserver = this.worlds.get(j); // CraftBukkit
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WorldServer worldserver = this.worlds.get(j); // CraftBukkit
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@ -437,7 +439,6 @@ public class MinecraftServer implements Runnable, ICommandListener {
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}
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}
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}
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}
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((CraftScheduler) this.server.getScheduler()).mainThreadHeartbeat(this.ticks);
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// CraftBukkit end
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// CraftBukkit end
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worldserver.doTick();
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worldserver.doTick();
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