Fixed sending maxPlayers at initial login
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Ursprung
f1f9802ded
Commit
efc9ced128
@ -111,7 +111,7 @@ public class NetLoginHandler extends NetHandler {
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if (maxPlayers > 60) {
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maxPlayers = 60;
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}
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netserverhandler.sendPacket(new Packet1Login("", entityplayer.id, worldserver.getWorldData().getType(), entityplayer.itemInWorldManager.getGameMode(), worldserver.worldProvider.dimension, (byte) worldserver.difficulty, (byte) worldserver.getHeight(), (byte) this.server.serverConfigurationManager.getMaxPlayers()));
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netserverhandler.sendPacket(new Packet1Login("", entityplayer.id, worldserver.getWorldData().getType(), entityplayer.itemInWorldManager.getGameMode(), worldserver.worldProvider.dimension, (byte) worldserver.difficulty, (byte) worldserver.getHeight(), (byte) maxPlayers));
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entityplayer.getBukkitEntity().sendSupportedChannels();
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// CraftBukkit end
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