Fire events for fireball item usage. Fixes BUKKIT-1566
Dieser Commit ist enthalten in:
Ursprung
bbc3d31be7
Commit
ef7e14f9ef
@ -1,5 +1,10 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockIgniteEvent;
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// CraftBukkit end
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public class ItemFireball extends Item {
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public ItemFireball(int i) {
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@ -40,6 +45,21 @@ public class ItemFireball extends Item {
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int i1 = world.getTypeId(i, j, k);
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if (i1 == 0) {
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// CraftBukkit start
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org.bukkit.block.Block blockClicked = world.getWorld().getBlockAt(i, j, k);
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Player thePlayer = (Player) entityhuman.getBukkitEntity();
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BlockIgniteEvent eventIgnite = new BlockIgniteEvent(blockClicked, BlockIgniteEvent.IgniteCause.FIREBALL, thePlayer);
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world.getServer().getPluginManager().callEvent(eventIgnite);
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if (eventIgnite.isCancelled()) {
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if (!entityhuman.abilities.canInstantlyBuild) {
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--itemstack.count;
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}
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return false;
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}
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// CraftBukkit end
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world.makeSound((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "fire.ignite", 1.0F, c.nextFloat() * 0.4F + 0.8F);
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world.setTypeId(i, j, k, Block.FIRE.id);
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}
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