SPIGOT-468: Treat wither skulls as projectiles with a shooter for damage purposes.
Dieser Commit ist enthalten in:
Ursprung
e08f5e3d35
Commit
ec4ddfb22e
@ -1,5 +1,5 @@
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--- ../work/decompile-8eb82bde//net/minecraft/server/EntityWitherSkull.java 2014-11-28 17:43:43.181707433 +0000
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+++ src/main/java/net/minecraft/server/EntityWitherSkull.java 2014-11-28 17:38:20.000000000 +0000
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--- ../work/decompile-8eb82bde/net/minecraft/server/EntityWitherSkull.java 2015-01-25 10:19:25.655554075 +1100
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+++ src/main/java/net/minecraft/server/EntityWitherSkull.java 2015-01-25 10:19:25.655554075 +1100
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@@ -1,5 +1,7 @@
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package net.minecraft.server;
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@ -8,9 +8,12 @@
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public class EntityWitherSkull extends EntityFireball {
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public EntityWitherSkull(World world) {
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@@ -36,7 +38,7 @@
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@@ -34,9 +36,9 @@
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if (!this.world.isStatic) {
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if (movingobjectposition.entity != null) {
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if (this.shooter != null) {
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if (movingobjectposition.entity.damageEntity(DamageSource.mobAttack(this.shooter), 8.0F)) {
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- if (movingobjectposition.entity.damageEntity(DamageSource.mobAttack(this.shooter), 8.0F)) {
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+ if (movingobjectposition.entity.damageEntity(DamageSource.projectile(this, shooter), 8.0F)) { // CraftBukkit
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if (!movingobjectposition.entity.isAlive()) {
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- this.shooter.heal(5.0F);
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+ this.shooter.heal(5.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.WITHER); // CraftBukkit
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