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Fixed PlayerPickupItem event firing even if the player could not pick up the item.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-23 01:08:56 -04:00
Ursprung 98098481e9
Commit ebfd973d09

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@ -127,12 +127,12 @@ public class EntityItem extends Entity {
int i = this.itemStack.count;
// CraftBukkit start
if (this.pickupDelay <= 0) { // <-- == to <=
if (this.pickupDelay <= 0 && entityhuman.inventory.canHold(this.itemStack)) { // <-- == to <=
Player player = (Player) entityhuman.getBukkitEntity();
PlayerPickupItemEvent event = new PlayerPickupItemEvent(player, (org.bukkit.entity.Item) this.getBukkitEntity());
((WorldServer) world).getServer().getPluginManager().callEvent(event);
world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || !entityhuman.inventory.canHold(this.itemStack)) {
if (event.isCancelled()) {
return;
}
// CraftBukkit end