Implemented BLOCK_FLOW
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Ursprung
4d05943bab
Commit
ea0b616492
260
src/net/minecraft/server/BlockFlowing.java
Normale Datei
260
src/net/minecraft/server/BlockFlowing.java
Normale Datei
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package net.minecraft.server;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.BlockFace;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.BlockFlowEvent;
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public class BlockFlowing extends BlockFluids
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{
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protected BlockFlowing(int i1, Material material)
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{
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super(i1, material);
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a = 0;
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b = new boolean[4];
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c = new int[4];
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}
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private void i(World world, int i1, int j1, int k1)
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{
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int l1 = world.b(i1, j1, k1);
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world.a(i1, j1, k1, bh + 1, l1);
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world.b(i1, j1, k1, i1, j1, k1);
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world.g(i1, j1, k1);
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}
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public void a(World world, int i1, int j1, int k1, Random random)
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{
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int l1 = g(world, i1, j1, k1);
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byte byte0 = 1;
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if(bs == Material.g && !world.q.d)
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byte0 = 2;
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boolean flag = true;
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if(l1 > 0)
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{
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int i2 = -100;
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a = 0;
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i2 = e(world, i1 - 1, j1, k1, i2);
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i2 = e(world, i1 + 1, j1, k1, i2);
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i2 = e(world, i1, j1, k1 - 1, i2);
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i2 = e(world, i1, j1, k1 + 1, i2);
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int j2 = i2 + byte0;
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if(j2 >= 8 || i2 < 0)
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j2 = -1;
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if(g(world, i1, j1 + 1, k1) >= 0)
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{
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int l2 = g(world, i1, j1 + 1, k1);
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if(l2 >= 8)
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j2 = l2;
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else
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j2 = l2 + 8;
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}
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if(a >= 2 && bs == Material.f)
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if(world.d(i1, j1 - 1, k1))
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j2 = 0;
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else
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if(world.c(i1, j1 - 1, k1) == bs && world.b(i1, j1, k1) == 0)
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j2 = 0;
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if(bs == Material.g && l1 < 8 && j2 < 8 && j2 > l1 && random.nextInt(4) != 0)
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{
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j2 = l1;
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flag = false;
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}
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if(j2 != l1)
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{
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l1 = j2;
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if(l1 < 0)
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{
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world.d(i1, j1, k1, 0);
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} else
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{
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world.b(i1, j1, k1, l1);
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world.h(i1, j1, k1, bh);
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world.g(i1, j1, k1, bh);
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}
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} else
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if(flag)
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i(world, i1, j1, k1);
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} else
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{
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i(world, i1, j1, k1);
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}
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// Craftbukkit start
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org.bukkit.Block source = ((WorldServer) world).getWorld().getBlockAt(i1, j1, k1);
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if(l(world, i1, j1 - 1, k1))
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{
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// Craftbucket send "down" to the server
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BlockFlowEvent bfe = new BlockFlowEvent(Type.BLOCK_FLOW, source, BlockFace.Down);
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((WorldServer) world).callHook(bfe);
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for (BlockFlowEvent.BlockFlow bf : bfe.getFaces()) {
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if (bf.getFlowDirection().equals(BlockFace.Down) && !bf.isCancelled()) {
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if(l1 >= 8)
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world.b(i1, j1 - 1, k1, bh, l1);
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else
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world.b(i1, j1 - 1, k1, bh, l1 + 8);
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}
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break;
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}
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} else
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if(l1 >= 0 && (l1 == 0 || k(world, i1, j1 - 1, k1)))
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{
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boolean aflag[] = j(world, i1, j1, k1);
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int k2 = l1 + byte0;
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if(l1 >= 8)
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k2 = 1;
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if(k2 >= 8)
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return;
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// Craftbukkit start
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List<BlockFace> faces = new LinkedList<BlockFace>();
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if(aflag[0])
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faces.add(BlockFace.North);
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if(aflag[1])
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faces.add(BlockFace.South);
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if(aflag[2])
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faces.add(BlockFace.East);
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if(aflag[3])
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faces.add(BlockFace.West);
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BlockFlowEvent bfe = new BlockFlowEvent(Type.BLOCK_FLOW, source, faces);
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((WorldServer) world).callHook(bfe);
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for (BlockFlowEvent.BlockFlow bf : bfe.getFaces()) {
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if (!bf.isCancelled())
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f(world, i1 + bf.getFlowDirection().getModX(), j1, k1 + bf.getFlowDirection().getModZ(), k2);
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}
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// Craftbukkit stop
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}
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}
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private void f(World world, int i1, int j1, int k1, int l1)
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{
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if(l(world, i1, j1, k1))
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{
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int i2 = world.a(i1, j1, k1);
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if(i2 > 0)
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if(bs == Material.g)
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h(world, i1, j1, k1);
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else
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Block.m[i2].a_(world, i1, j1, k1, world.b(i1, j1, k1));
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world.b(i1, j1, k1, bh, l1);
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}
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}
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private int a(World world, int i1, int j1, int k1, int l1, int i2)
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{
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int j2 = 1000;
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for(int k2 = 0; k2 < 4; k2++)
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{
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if(k2 == 0 && i2 == 1 || k2 == 1 && i2 == 0 || k2 == 2 && i2 == 3 || k2 == 3 && i2 == 2)
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continue;
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int l2 = i1;
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int i3 = j1;
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int j3 = k1;
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if(k2 == 0)
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l2--;
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if(k2 == 1)
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l2++;
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if(k2 == 2)
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j3--;
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if(k2 == 3)
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j3++;
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if(k(world, l2, i3, j3) || world.c(l2, i3, j3) == bs && world.b(l2, i3, j3) == 0)
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continue;
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if(!k(world, l2, i3 - 1, j3))
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return l1;
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if(l1 >= 4)
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continue;
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int k3 = a(world, l2, i3, j3, l1 + 1, k2);
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if(k3 < j2)
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j2 = k3;
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}
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return j2;
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}
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private boolean[] j(World world, int i1, int j1, int k1)
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{
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for(int l1 = 0; l1 < 4; l1++)
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{
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c[l1] = 1000;
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int j2 = i1;
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int i3 = j1;
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int j3 = k1;
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if(l1 == 0)
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j2--;
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if(l1 == 1)
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j2++;
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if(l1 == 2)
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j3--;
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if(l1 == 3)
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j3++;
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if(k(world, j2, i3, j3) || world.c(j2, i3, j3) == bs && world.b(j2, i3, j3) == 0)
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continue;
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if(!k(world, j2, i3 - 1, j3))
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c[l1] = 0;
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else
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c[l1] = a(world, j2, i3, j3, 1, l1);
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}
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int i2 = c[0];
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for(int k2 = 1; k2 < 4; k2++)
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if(c[k2] < i2)
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i2 = c[k2];
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for(int l2 = 0; l2 < 4; l2++)
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b[l2] = c[l2] == i2;
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return b;
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}
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private boolean k(World world, int i1, int j1, int k1)
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{
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int l1 = world.a(i1, j1, k1);
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if(l1 == Block.aE.bh || l1 == Block.aL.bh || l1 == Block.aD.bh || l1 == Block.aF.bh || l1 == Block.aX.bh)
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return true;
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if(l1 == 0)
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return false;
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Material material = Block.m[l1].bs;
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return material.a();
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}
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protected int e(World world, int i1, int j1, int k1, int l1)
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{
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int i2 = g(world, i1, j1, k1);
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if(i2 < 0)
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return l1;
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if(i2 == 0)
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a++;
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if(i2 >= 8)
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i2 = 0;
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return l1 >= 0 && i2 >= l1 ? l1 : i2;
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}
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private boolean l(World world, int i1, int j1, int k1)
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{
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Material material = world.c(i1, j1, k1);
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if(material == bs)
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return false;
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if(material == Material.g)
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return false;
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else
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return !k(world, i1, j1, k1);
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}
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public void e(World world, int i1, int j1, int k1)
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{
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super.e(world, i1, j1, k1);
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if(world.a(i1, j1, k1) == bh)
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world.h(i1, j1, k1, bh);
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}
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int a;
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boolean b[];
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int c[];
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}
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