Fix client chunk leak when preforming large block/chunk updates
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Ursprung
5c49acdcc9
Commit
e87122e110
@ -1,5 +1,5 @@
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--- ../work/decompile-8eb82bde//net/minecraft/server/PlayerChunk.java 2014-11-28 17:43:43.321707430 +0000
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+++ src/main/java/net/minecraft/server/PlayerChunk.java 2014-11-28 17:38:17.000000000 +0000
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--- ../work/decompile-8eb82bde//net/minecraft/server/PlayerChunk.java 2015-01-30 23:33:46.784237383 +0000
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+++ src/main/java/net/minecraft/server/PlayerChunk.java 2015-01-30 23:33:46.784237383 +0000
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@@ -3,6 +3,11 @@
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import com.google.common.collect.Lists;
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import java.util.List;
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@ -93,12 +93,3 @@
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this.b.remove(entityplayer);
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entityplayer.chunkCoordIntPairQueue.remove(this.location);
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if (this.b.isEmpty()) {
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@@ -122,7 +169,7 @@
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if (this.dirtyCount == 64) {
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i = this.location.x * 16;
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j = this.location.z * 16;
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- this.a((Packet) (new PacketPlayOutMapChunk(PlayerChunkMap.a(this.playerChunkMap).getChunkAt(this.location.x, this.location.z), false, this.f)));
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+ this.a((Packet) (new PacketPlayOutMapChunk(PlayerChunkMap.a(this.playerChunkMap).getChunkAt(this.location.x, this.location.z), (this.f == 0xFFFF), this.f))); // CraftBukkit - send everything (including biome) if all sections flagged
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for (k = 0; k < 16; ++k) {
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if ((this.f & 1 << k) != 0) {
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