possible fix for block breaking bug
Dieser Commit ist enthalten in:
Ursprung
13f55ce0c8
Commit
e53fd1367c
@ -112,7 +112,8 @@ public class ItemInWorldManager {
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return true;
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MinecraftServer.a.info("A plugin cancelled the block break event");
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return false;
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}
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}
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// CraftBukkit end
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@ -328,7 +328,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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if (packet14blockdig.e == 0) {
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// CraftBukkit start
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if (i1 > this.d.spawnProtection || flag) {
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if (blockId > 0) {
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// if (blockId > 0) {
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BlockDamageEvent event;
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// If the amount of damage that the player is going to do to the block
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// is >= 1, then the block is going to break (eg, flowers, torches)
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@ -347,7 +347,10 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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if (!event.isCancelled()) {
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this.e.c.a(i, j, k);
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}
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}
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else {
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MinecraftServer.a.info("A plugin cancelled the block start break event");
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}
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// }
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}
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} else if (packet14blockdig.e == 2) {
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// CraftBukkit start - Get last block that the player hit
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@ -357,31 +360,33 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.e.c.b(i, j, k);
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} else {
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MinecraftServer.a.info("A plugin cancelled the block stop break event");
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}
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// CraftBukkit end
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} else if (packet14blockdig.e == 1) {
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// CraftBukkit start
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if (i1 > this.d.spawnProtection || flag) {
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BlockDamageEvent event;
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// If the amount of damage going to the block plus the current amount
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// of damage is greater than 1, the block is going to break.
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if (this.e.c.c + damage >= 1.0F) {
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// if we are destroying either a redstone wire with a current greater than 0 or
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// a redstone torch that is on, then we should notify plugins that this block has
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// returned to a current value of 0 (since it will once the redstone is destroyed)
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if ((blockId == Block.REDSTONE_WIRE.id && block.getRawData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getRawData() : 15), 0));
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}
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
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} else {
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.DIGGING, player);
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}
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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this.e.c.c = 0; // Reset the amount of damage if stopping break.
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}
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}
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// CraftBukkit end
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// } else if (packet14blockdig.e == 1) {
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// // CraftBukkit start
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// if (i1 > this.d.spawnProtection || flag) {
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// BlockDamageEvent event;
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// // If the amount of damage going to the block plus the current amount
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// // of damage is greater than 1, the block is going to break.
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// if (this.e.c.c + damage >= 1.0F) {
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// // if we are destroying either a redstone wire with a current greater than 0 or
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// // a redstone torch that is on, then we should notify plugins that this block has
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// // returned to a current value of 0 (since it will once the redstone is destroyed)
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// if ((blockId == Block.REDSTONE_WIRE.id && block.getRawData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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// server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getRawData() : 15), 0));
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// }
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// event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
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// } else {
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// event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.DIGGING, player);
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// }
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// server.getPluginManager().callEvent(event);
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// if (event.isCancelled()) {
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// this.e.c.c = 0; // Reset the amount of damage if stopping break.
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// }
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// }
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// // CraftBukkit end
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} else if (packet14blockdig.e == 3) {
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double d4 = this.e.locX - ((double) i + 0.5D);
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double d5 = this.e.locY - ((double) j + 0.5D);
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