Fix Light Bugs - Fixes #1542
Applied a "Only run this when the blocks are different" to a place, that apparently must be called even with the same block but different other data I guess. This was causing oddness with light data.
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@ -1,4 +1,4 @@
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From 39fd972d4e2eb1a6ae58e4a8ca9203978ec102ec Mon Sep 17 00:00:00 2001
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From eca91170fffd8d7b1874f9e649323e3ab457b4a3 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 20:46:29 -0400
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Subject: [PATCH] Optimize Light Recalculations
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@ -36,18 +36,9 @@ index cb99888707..027f98633e 100644
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int i1 = iblockdata.b(this.world, blockposition);
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int j1 = iblockdata1.b(this.world, blockposition);
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index bbcedb8fc7..a19e941174 100644
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index bbcedb8fc7..540d237ceb 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -445,7 +445,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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} else {
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IBlockData iblockdata2 = this.getType(blockposition);
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- if (iblockdata2.b(this, blockposition) != iblockdata1.b(this, blockposition) || iblockdata2.e() != iblockdata1.e()) {
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+ if (iblockdata.getBlock() != iblockdata2.getBlock() && iblockdata2.b(this, blockposition) != iblockdata1.b(this, blockposition) || iblockdata2.e() != iblockdata1.e()) { // Paper - optimize light recalculations
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this.methodProfiler.a("checkLight");
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chunk.runOrQueueLightUpdate(() -> this.r(blockposition)); // Paper - Queue light update
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this.methodProfiler.e();
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@@ -589,8 +589,9 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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}
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@ -73,5 +64,5 @@ index bbcedb8fc7..a19e941174 100644
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// CraftBukkit end
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return false;
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--
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2.19.0
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2.19.1
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