Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level (certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
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Commit
dea2d41b86
@ -1,4 +1,4 @@
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From d7343318730a1a96448116c422161127a8bc0600 Mon Sep 17 00:00:00 2001
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From bb8dd93f486683d2a80fe0d23337f11faca44e9a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 20:55:47 -0400
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Date: Mon, 28 Mar 2016 20:55:47 -0400
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Subject: [PATCH] MC Utils
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Subject: [PATCH] MC Utils
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@ -7,10 +7,10 @@ Collection of utils to help reduce NMS diff
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diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
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diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
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new file mode 100644
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new file mode 100644
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index 0000000..f76fd44
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index 0000000..3004822
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--- /dev/null
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--- /dev/null
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+++ b/src/main/java/net/minecraft/server/MCUtil.java
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+++ b/src/main/java/net/minecraft/server/MCUtil.java
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@@ -0,0 +1,109 @@
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@@ -0,0 +1,115 @@
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+package net.minecraft.server;
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+package net.minecraft.server;
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+
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+
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+import org.bukkit.Location;
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+import org.bukkit.Location;
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@ -119,7 +119,13 @@ index 0000000..f76fd44
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+ public static Location toLocation(Entity entity) {
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+ public static Location toLocation(Entity entity) {
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+ return new Location(entity.getWorld().getWorld(), entity.locX, entity.locY, entity.locZ);
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+ return new Location(entity.getWorld().getWorld(), entity.locX, entity.locY, entity.locZ);
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+ }
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+ }
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+
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+ public static boolean isEdgeOfChunk(BlockPosition pos) {
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+ final int absX = Math.abs(pos.getX()) % 16;
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+ final int absZ = Math.abs(pos.getZ()) % 16;
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+ return (absX == 0 || absX == 15 || absZ == 0 || absZ == 15);
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+ }
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+}
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+}
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--
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--
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2.7.4
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2.8.0
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23
Spigot-Server-Patches/0125-Do-not-load-chunks-for-light-checks.patch
Normale Datei
23
Spigot-Server-Patches/0125-Do-not-load-chunks-for-light-checks.patch
Normale Datei
@ -0,0 +1,23 @@
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From ea50a2f4bccc3f86ce363e53f345acc3b434b8bb Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 31 Mar 2016 19:17:58 -0400
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Subject: [PATCH] Do not load chunks for light checks
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Should only happen for blocks on the edge that uses neighbors light level
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(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index fa84bad..89103d6 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -723,6 +723,7 @@ public abstract class World implements IBlockAccess {
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if (blockposition.getY() >= 256) {
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blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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}
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+ if (!this.isLoaded(blockposition)) return 0; // Paper
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Chunk chunk = this.getChunkAtWorldCoords(blockposition);
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--
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2.8.0
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