World#spawnArrow should return an AbstractArrow now
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29b90d2410
Commit
dadc539211
@ -521,12 +521,12 @@ public class CraftWorld implements World {
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}
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@Override
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public Arrow spawnArrow(Location loc, Vector velocity, float speed, float spread) {
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public AbstractArrow spawnArrow(Location loc, Vector velocity, float speed, float spread) {
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return spawnArrow(loc, velocity, speed, spread, Arrow.class);
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}
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@Override
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public <T extends Arrow> T spawnArrow(Location loc, Vector velocity, float speed, float spread, Class<T> clazz) {
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public <T extends AbstractArrow> T spawnArrow(Location loc, Vector velocity, float speed, float spread, Class<T> clazz) {
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Validate.notNull(loc, "Can not spawn arrow with a null location");
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Validate.notNull(velocity, "Can not spawn arrow with a null velocity");
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Validate.notNull(clazz, "Can not spawn an arrow with no class");
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@ -235,6 +235,12 @@ public class Commodore
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super.visitMethodInsn( opcode, owner, name, "(I)Lorg/bukkit/map/MapView;", itf );
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return;
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}
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if ( owner.equals( "org/bukkit/World" ) && name.equals( "spawnArrow" ) )
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{
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// Should be same size on stack so just call other method
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super.visitMethodInsn( opcode, owner, name, desc.replace( "Lorg/bukkit/entity/Arrow;", "Lorg/bukkit/entity/AbstractArrow;" ), itf );
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return;
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}
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if ( modern )
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{
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