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Make EntityEnderDragon call the ExplosionEventi

Rather than just creating the event and not worrying any further about it.
Thanks for the heads up snowleo!
Dieser Commit ist enthalten in:
Andrew Ardill 2011-12-08 10:30:20 +11:00
Ursprung a25151306c
Commit d75d1660b3

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@ -489,6 +489,7 @@ public class EntityEnderDragon extends EntityComplex {
// CraftBukkit start - set off an EntityExplodeEvent for the dragon exploding all these blocks // CraftBukkit start - set off an EntityExplodeEvent for the dragon exploding all these blocks
org.bukkit.entity.Entity bukkitEntity = this.getBukkitEntity(); org.bukkit.entity.Entity bukkitEntity = this.getBukkitEntity();
EntityExplodeEvent event = new EntityExplodeEvent(bukkitEntity, bukkitEntity.getLocation(), destroyedBlocks, 0F); EntityExplodeEvent event = new EntityExplodeEvent(bukkitEntity, bukkitEntity.getLocation(), destroyedBlocks, 0F);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) { if (event.isCancelled()) {
// this flag literally means 'Dragon hit something hard' (Obsidian, White Stone or Bedrock) and will cause the dragon to slow down. // this flag literally means 'Dragon hit something hard' (Obsidian, White Stone or Bedrock) and will cause the dragon to slow down.
// We should consider adding an event extension for it, or perhaps returning true if the event is cancelled. // We should consider adding an event extension for it, or perhaps returning true if the event is cancelled.