Implement DamageType.VOID
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Ursprung
28c9439f94
Commit
d732457354
@ -10,6 +10,7 @@ import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.entity.CraftEntity;
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.entity.EntityDamageByBlockEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.EntityDeathEvent;
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@ -796,7 +797,21 @@ public abstract class EntityLiving extends Entity {
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}
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protected void M() {
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this.a((Entity) null, 4);
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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DamageCause damageType = EntityDamageEvent.DamageCause.VOID;
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org.bukkit.block.Block damager = null;
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
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int damageDone = 4;
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EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, damageType, damageDone);
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server.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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damageDone = event.getDamage();
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this.a((Entity) null, damageDone);
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// CraftBukkit end
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}
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public Vec3D N() {
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