Archiviert
13
0

Add EquipmentSlot convenience methods (#8477)

Dieser Commit ist enthalten in:
SoSeDiK 2022-10-23 02:50:12 +03:00 committet von GitHub
Ursprung 4e67c73b03
Commit d713b47b14
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
2 geänderte Dateien mit 41 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -5,7 +5,7 @@ Subject: [PATCH] Add LivingEntity#swingHand(EquipmentSlot) convenience method
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 4af5e8d0cba6555f7615e4e809d9aff221c0dc4d..319e4571aca24d1e3f6c85b7435d65c0e77a5245 100644 index 4af5e8d0cba6555f7615e4e809d9aff221c0dc4d..435e214af7f09b3f1da078e6517cd14bb5ad2b87 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java --- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -985,5 +985,23 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource @@ -985,5 +985,23 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
@ -23,7 +23,7 @@ index 4af5e8d0cba6555f7615e4e809d9aff221c0dc4d..319e4571aca24d1e3f6c85b7435d65c0
+ * @throws IllegalArgumentException if invalid hand is passed + * @throws IllegalArgumentException if invalid hand is passed
+ */ + */
+ default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) { + default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) {
+ com.google.common.base.Preconditions.checkArgument(hand == org.bukkit.inventory.EquipmentSlot.HAND || hand == org.bukkit.inventory.EquipmentSlot.OFF_HAND, String.format("Expected a valid hand, got \"%s\" instead!", hand)); + com.google.common.base.Preconditions.checkArgument(hand != null && hand.isHand(), String.format("Expected a valid hand, got \"%s\" instead!", hand));
+ if (hand == org.bukkit.inventory.EquipmentSlot.HAND) { + if (hand == org.bukkit.inventory.EquipmentSlot.HAND) {
+ this.swingMainHand(); + this.swingMainHand();
+ } else { + } else {

Datei anzeigen

@ -0,0 +1,39 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Sun, 16 Oct 2022 15:28:49 +0300
Subject: [PATCH] Add EquipmentSlot convenience methods
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlot.java b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
index 1e7d77118a55ca9db99eabb94894e6ef3409946b..8f793982d0ceeb949422fe3f125fb08229d3266a 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlot.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
@@ -8,4 +8,28 @@ public enum EquipmentSlot {
LEGS,
CHEST,
HEAD
+ // Paper start
+ ;
+ /**
+ * Checks whether this equipment slot is a hand:
+ * either {@link #HAND} or {@link #OFF_HAND}
+ *
+ * @return whether this is a hand slot
+ */
+ public boolean isHand() {
+ return this == HAND || this == OFF_HAND;
+ }
+
+ /**
+ * Checks whether this equipment slot
+ * is one of the armor slots:
+ * {@link #HEAD}, {@link #CHEST},
+ * {@link #LEGS}, or {@link #FEET}
+ *
+ * @return whether this is an armor slot
+ */
+ public boolean isArmor() {
+ return this == HEAD || this == CHEST || this == LEGS || this == FEET;
+ }
+ // Paper end
}