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Fixed NPE in ServerConfigurationManager when sometimes attempting to flee the End

Dieser Commit ist enthalten in:
Nathan Adams 2011-12-09 17:09:21 +00:00
Ursprung 5e43c61fad
Commit d36ac82c83

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@ -321,7 +321,9 @@ public class ServerConfigurationManager {
toLocation = toWorld == null ? null : new Location(toWorld.getWorld(), (entityplayer.locX * blockRatio), entityplayer.locY, (entityplayer.locZ * blockRatio), entityplayer.yaw, entityplayer.pitch); toLocation = toWorld == null ? null : new Location(toWorld.getWorld(), (entityplayer.locX * blockRatio), entityplayer.locY, (entityplayer.locZ * blockRatio), entityplayer.yaw, entityplayer.pitch);
} else { } else {
ChunkCoordinates coords = toWorld.d(); ChunkCoordinates coords = toWorld.d();
toLocation = new Location(toWorld.getWorld(), coords.x, coords.y, coords.z, 90, 0); if (coords != null) {
toLocation = new Location(toWorld.getWorld(), coords.x, coords.y, coords.z, 90, 0);
}
} }
} }