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Changed PlayerQuit to allow last minute modifications to player state.

Dieser Commit ist enthalten in:
afforess 2011-04-03 13:02:35 -04:00 committet von EvilSeph
Ursprung 0f3f3c552a
Commit d1e6408ea2

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@ -112,16 +112,18 @@ public class ServerConfigurationManager {
} }
public String c(EntityPlayer entityplayer) { // CraftBukkit - changed return type public String c(EntityPlayer entityplayer) { // CraftBukkit - changed return type
// CraftBukkit start
// Quitting must be before we do final save of data, in case plugins need to modify it
((WorldServer) entityplayer.world).manager.b(entityplayer);
PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(server.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
server.getPluginManager().callEvent(playerQuitEvent);
// CraftBukkit end
this.n.a(entityplayer); this.n.a(entityplayer);
entityplayer.world.d(entityplayer); // CraftBukkit entityplayer.world.d(entityplayer); // CraftBukkit
this.b.remove(entityplayer); this.b.remove(entityplayer);
// CraftBukkit start return playerQuitEvent.getQuitMessage(); // CraftBukkit
((WorldServer) entityplayer.world).manager.b(entityplayer);
PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(server.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
server.getPluginManager().callEvent(playerQuitEvent);
return playerQuitEvent.getQuitMessage();
// CraftBukkit end
} }
public EntityPlayer a(NetLoginHandler netloginhandler, String s, String s1) { public EntityPlayer a(NetLoginHandler netloginhandler, String s, String s1) {