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Revert updates to TNT bias patch

Dieser Commit ist enthalten in:
Zach Brown 2014-07-08 19:28:16 -05:00
Ursprung 3a120c167c
Commit cfd51ccfb9

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@ -23,32 +23,6 @@ index a442cb1..252ed04 100644
this.fuseTicks = 80;
this.lastX = d0;
this.lastY = d1;
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 3bb1302..9b10da7 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1895,6 +1895,12 @@ public abstract class World implements IBlockAccess {
double d1 = 1.0D / ((axisalignedbb.e - axisalignedbb.b) * 2.0D + 1.0D);
double d2 = 1.0D / ((axisalignedbb.f - axisalignedbb.c) * 2.0D + 1.0D);
+ // PaperSpigot start - Fix directional TNT bias
+ // Shift the sample points so they are centered on the BB, to avoid directional bias
+ double xOffset = (1.0 - Math.floor(1.0 / d0) * d0) / 2.0;
+ double zOffset = (1.0 - Math.floor(1.0 / d2) * d2) / 2.0;
+ // PaperSpigot end
+
if (d0 >= 0.0D && d1 >= 0.0D && d2 >= 0.0D) {
int i = 0;
int j = 0;
@@ -1907,7 +1913,7 @@ public abstract class World implements IBlockAccess {
double d4 = axisalignedbb.b + (axisalignedbb.e - axisalignedbb.b) * (double) f1;
double d5 = axisalignedbb.c + (axisalignedbb.f - axisalignedbb.c) * (double) f2;
- if (this.a(vec3d2.b(d3, d4, d5), vec3d) == null) { // CraftBukkit
+ if (this.a(vec3d2.b(xOffset + d3, d4, zOffset + d5), vec3d) == null) { // PaperSpigot - Fix directional TNT bias // CraftBukkit
++i;
}
--
1.9.1