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Correctly fire VehicleExitEvent. Fixes BUKKIT-3761

This change makes it so that EntityHuman#setPassengerOf(Entity) invokes
its parent method when leaving vehicles so that VehicleExitEvent is fired
for players leaving vehicles.

This change also fixes BUKKIT-2110, making it so VehicleExitEvent
correctly handles cancellation. The implementation of VehicleExitEvent
completely ignored the cancellation state of the event, making it so that
cancelling the event had no effect.  Cancelling a VehicleExitEvent now
causes the entity to remain inside of the vehicle, with no visual stutter.
Dieser Commit ist enthalten in:
Nate Mortensen 2013-07-12 16:45:42 -06:00
Ursprung 67f15266da
Commit cebc247b78
4 geänderte Dateien mit 52 neuen und 6 gelöschten Zeilen

Datei anzeigen

@ -1391,6 +1391,8 @@ public abstract class Entity {
// b(null) doesn't really fly for overloaded methods, // b(null) doesn't really fly for overloaded methods,
// so this method is needed // so this method is needed
Entity originalVehicle = this.vehicle;
Entity originalPassenger = this.vehicle == null ? null : this.vehicle.passenger;
PluginManager pluginManager = Bukkit.getPluginManager(); PluginManager pluginManager = Bukkit.getPluginManager();
this.getBukkitEntity(); // make sure bukkitEntity is initialised this.getBukkitEntity(); // make sure bukkitEntity is initialised
// CraftBukkit end // CraftBukkit end
@ -1402,6 +1404,10 @@ public abstract class Entity {
if ((this.bukkitEntity instanceof LivingEntity) && (this.vehicle.getBukkitEntity() instanceof Vehicle)) { if ((this.bukkitEntity instanceof LivingEntity) && (this.vehicle.getBukkitEntity() instanceof Vehicle)) {
VehicleExitEvent event = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity); VehicleExitEvent event = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
pluginManager.callEvent(event); pluginManager.callEvent(event);
if (event.isCancelled() || this.vehicle != originalVehicle) {
return;
}
} }
// CraftBukkit end // CraftBukkit end
@ -1413,10 +1419,28 @@ public abstract class Entity {
} else { } else {
// CraftBukkit start // CraftBukkit start
if ((this.bukkitEntity instanceof LivingEntity) && (entity.getBukkitEntity() instanceof Vehicle) && entity.world.isChunkLoaded((int) entity.locX >> 4, (int) entity.locZ >> 4)) { if ((this.bukkitEntity instanceof LivingEntity) && (entity.getBukkitEntity() instanceof Vehicle) && entity.world.isChunkLoaded((int) entity.locX >> 4, (int) entity.locZ >> 4)) {
// It's possible to move from one vehicle to another. We need to check if they're already in a vehicle, and fire an exit event if they are.
VehicleExitEvent exitEvent = null;
if (this.vehicle != null) {
exitEvent = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
pluginManager.callEvent(exitEvent);
if (exitEvent.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
return;
}
}
VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) entity.getBukkitEntity(), this.bukkitEntity); VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) entity.getBukkitEntity(), this.bukkitEntity);
pluginManager.callEvent(event); pluginManager.callEvent(event);
if (event.isCancelled()) { // If a plugin messes with the vehicle or the vehicle's passenger
if (event.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
// If we only cancelled the enterevent then we need to put the player in a decent position.
if (exitEvent != null && this.vehicle == originalVehicle && this.vehicle != null && this.vehicle.passenger == originalPassenger) {
this.setPositionRotation(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.length, this.vehicle.locZ, this.yaw, this.pitch);
this.vehicle.passenger = null;
this.vehicle = null;
}
return; return;
} }
} }

Datei anzeigen

@ -304,6 +304,10 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
public void setPassengerOf(Entity entity) { public void setPassengerOf(Entity entity) {
// CraftBukkit end // CraftBukkit end
if (this.vehicle != null && entity == null) { if (this.vehicle != null && entity == null) {
// CraftBukkit start - use parent method instead to correctly fire VehicleExitEvent
Entity originalVehicle = this.vehicle;
// First statement moved down, second statement handled in parent method.
/*
if (!this.world.isStatic) { if (!this.world.isStatic) {
this.l(this.vehicle); this.l(this.vehicle);
} }
@ -313,6 +317,12 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
} }
this.vehicle = null; this.vehicle = null;
*/
super.setPassengerOf(entity);
if (!this.world.isStatic && this.vehicle == null) {
this.l(originalVehicle);
}
// CraftBukkit end
} else { } else {
super.setPassengerOf(entity); // CraftBukkit - call new parent super.setPassengerOf(entity); // CraftBukkit - call new parent
} }

Datei anzeigen

@ -461,12 +461,16 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void setPassengerOf(Entity entity) { public void setPassengerOf(Entity entity) {
// mount(null) doesn't really fly for overloaded methods, // mount(null) doesn't really fly for overloaded methods,
// so this method is needed // so this method is needed
Entity currentVehicle = this.vehicle;
super.setPassengerOf(entity); super.setPassengerOf(entity);
// CraftBukkit end
this.playerConnection.sendPacket(new Packet39AttachEntity(0, this, this.vehicle)); // Check if the vehicle actually changed.
this.playerConnection.a(this.locX, this.locY, this.locZ, this.yaw, this.pitch); if (currentVehicle != this.vehicle) {
this.playerConnection.sendPacket(new Packet39AttachEntity(0, this, this.vehicle));
this.playerConnection.a(this.locX, this.locY, this.locZ, this.yaw, this.pitch);
}
// CraftBukkit end
} }
protected void a(double d0, boolean flag) {} protected void a(double d0, boolean flag) {}

Datei anzeigen

@ -55,8 +55,16 @@ public class PathfinderGoalTame extends PathfinderGoal {
this.entity.t(5); this.entity.t(5);
} }
if (this.entity.passenger != null) this.entity.passenger.mount((Entity) null); // CraftBukkit - Check for null // CraftBukkit start - Handle dismounting to account for VehicleExitEvent being fired.
this.entity.passenger = null; if (this.entity.passenger != null) {
this.entity.passenger.mount((Entity) null);
// If the entity still has a passenger, then a plugin cancelled the event.
if (this.entity.passenger != null) {
return;
}
}
// this.entity.passenger = null;
// CraftBukkit end
this.entity.cD(); this.entity.cD();
this.entity.world.broadcastEntityEffect(this.entity, (byte) 6); this.entity.world.broadcastEntityEffect(this.entity, (byte) 6);
} }