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Fixed missing PlayerInteractEvent call in creative mode

Dieser Commit ist enthalten in:
sunkid 2011-09-15 11:07:40 -07:00 committet von Dinnerbone
Ursprung 9252230e3a
Commit cdbd318bb5

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@ -82,20 +82,23 @@ public class ItemInWorldManager {
public void dig(int i, int j, int k, int l) {
// this.world.douseFire((EntityHuman) null, i, j, k, l); // CraftBukkit - moved down
// CraftBukkit start
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, i, j, k, l, this.player.inventory.getItemInHand());
if (this.b()) {
if (event.isCancelled()) {
return;
}
this.c(i, j, k);
} else {
this.lastDigTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
int i1 = this.world.getTypeId(i, j, k);
// CraftBukkit start
// Swings at air do *NOT* exist.
if (i1 <= 0) {
return;
}
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, i, j, k, l, this.player.inventory.getItemInHand());
if (event.useInteractedBlock() == Event.Result.DENY) {
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
if (i1 == Block.WOODEN_DOOR.id) {