Fixed missing PlayerInteractEvent call in creative mode
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Ursprung
9252230e3a
Commit
cdbd318bb5
@ -82,20 +82,23 @@ public class ItemInWorldManager {
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public void dig(int i, int j, int k, int l) {
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// this.world.douseFire((EntityHuman) null, i, j, k, l); // CraftBukkit - moved down
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// CraftBukkit start
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, i, j, k, l, this.player.inventory.getItemInHand());
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if (this.b()) {
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if (event.isCancelled()) {
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return;
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}
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this.c(i, j, k);
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} else {
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this.lastDigTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int i1 = this.world.getTypeId(i, j, k);
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// CraftBukkit start
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// Swings at air do *NOT* exist.
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if (i1 <= 0) {
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return;
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}
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, i, j, k, l, this.player.inventory.getItemInHand());
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (i1 == Block.WOODEN_DOOR.id) {
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