Add support for preventing block drops in BreakEvent
Dieser Commit ist enthalten in:
Ursprung
c037fe3d44
Commit
ccc420a957
@ -194,14 +194,14 @@
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TileEntity tileentity = this.world.getTileEntity(blockposition);
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Block block = iblockdata.getBlock();
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+ // CraftBukkit start - Special case skulls, their item data comes from a tile entity
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+ if (iblockdata.getBlock() == Blocks.SKULL && !this.isCreative()) {
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+ // CraftBukkit start - Special case skulls, their item data comes from a tile entity (Also check if block should drop items)
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+ if (iblockdata.getBlock() == Blocks.SKULL && !this.isCreative() && event.isDropItems()) {
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+ iblockdata.getBlock().dropNaturally(world, blockposition, iblockdata, 1.0F, 0);
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+ return this.c(blockposition);
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+ }
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+
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+ // And shulker boxes too for duplication on cancel reasons
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+ if (iblockdata.getBlock() instanceof BlockShulkerBox) {
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+ // And shulker boxes too for duplication on cancel reasons (Also check if block should drop items)
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+ if (iblockdata.getBlock() instanceof BlockShulkerBox && event.isDropItems()) {
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+ iblockdata.getBlock().dropNaturally(world, blockposition, iblockdata, 1.0F, 0);
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+ return this.c(blockposition);
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+ }
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@ -210,20 +210,27 @@
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if ((block instanceof BlockCommand || block instanceof BlockStructure) && !this.player.isCreativeAndOp()) {
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this.world.notify(blockposition, iblockdata, iblockdata, 3);
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return false;
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@@ -236,6 +369,12 @@
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@@ -231,10 +364,18 @@
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itemstack1.a(this.world, iblockdata, blockposition, this.player);
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}
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}
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- if (flag && flag1) {
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+ // CraftBukkit start - Check if block should drop items
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+ if (flag && flag1 && event.isDropItems()) {
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iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
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}
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+ // CraftBukkit end
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+ }
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+
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+ // CraftBukkit start - Drop event experience
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+ if (flag && event != null) {
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+ iblockdata.getBlock().dropExperience(this.world, blockposition, event.getExpToDrop());
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+ }
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}
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+ // CraftBukkit end
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+
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return flag;
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}
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}
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@@ -278,63 +417,90 @@
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@@ -278,63 +419,90 @@
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}
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}
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