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Fixed trapdoors not updating their state if a Player Interact event is cancelled.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-09 23:41:50 -04:00
Ursprung 7e3895b69a
Commit cb9c7d1b2a

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@ -69,6 +69,8 @@ public class ItemInWorldManager {
boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
} else if (i1 == Block.TRAP_DOOR.id) {
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
}
} else {
Block.byId[i1].b(this.world, i, j, k, this.player);