Fix empty chunks not sending biome properly and causing client side issues. Fixes BUKKIT-2396
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Ursprung
bedc2f0357
Commit
cb84d6b994
@ -176,6 +176,16 @@ public class Packet51MapChunk extends Packet {
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}
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}
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// CraftBukkit start - Hackiest hack to have ever hacked.
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// First of all, check to see if we flagged it to send, and all data is "0"
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// This means that it's an "EmptyChunk," HOWEVER... It's not a physical EmptyChunk on the server, there is simply no data present
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if (flag && i == 0xffff && j == 0 && chunkmap.b == 0 && chunkmap.c == 0) {
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chunkmap.b = 1;
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j = 10240;
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java.util.Arrays.fill(abyte, 0, j, (byte) 0);
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}
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// CraftBukkit end
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if (flag) {
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byte[] abyte2 = chunk.m();
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@ -183,14 +193,6 @@ public class Packet51MapChunk extends Packet {
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j += abyte2.length;
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}
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// CraftBukkit start - Hackiest hack to have ever hacked.
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// First of all, check to see if we flagged it to send, and all data is "0"
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// This means that it's an "EmptyChunk," HOWEVER... It's not a physical EmptyChunk on the server, there is simply no data present
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if (flag && i == 0xffff && k == 0 && chunkmap.b == 0 && chunkmap.c == 0) {
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chunkmap.b = 1;
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}
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// CraftBukkit end
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chunkmap.a = new byte[j];
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System.arraycopy(abyte, 0, chunkmap.a, 0, j);
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return chunkmap;
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