Fixed building in water
Dieser Commit ist enthalten in:
Ursprung
1ed14de10e
Commit
ca765c3512
@ -101,17 +101,13 @@ public class WorldServer extends World {
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if (axisalignedbb != null && !a(axisalignedbb)) {
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if (axisalignedbb != null && !a(axisalignedbb)) {
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return false;
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return false;
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}
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}
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// Craftbukkit - check this first as we dont want to allow the user to override this either
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// Notch checks it after the check to see if block is water, lava, fire, portal
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if (!(i1 > 0 && block == null)) return false;
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boolean defaultReturn;
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boolean defaultReturn;
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if (block == Block.A || block == Block.B || block == Block.C || block == Block.D || block == Block.ar || block == Block.aS) {
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if (block == Block.A || block == Block.B || block == Block.C || block == Block.D || block == Block.ar || block == Block.aS) {
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defaultReturn = true;
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defaultReturn = true;
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} else {
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} else {
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defaultReturn = block1.a(this, j1, k1, l1);
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defaultReturn = (i1 > 0) && (block == null) && (block1.a(this, j1, k1, l1));
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}
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}
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// Craftbukkit - If flag is true, it's natural, not user placement. Don't hook.
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// Craftbukkit - If flag is true, it's natural, not user placement. Don't hook.
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