Fix for invalid float values too
Dieser Commit ist enthalten in:
Ursprung
270310a3a5
Commit
c99dc23917
@ -11,6 +11,7 @@ import org.bukkit.entity.Vehicle;
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import org.bukkit.event.vehicle.VehicleBlockCollisionEvent;
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import org.bukkit.event.vehicle.VehicleExitEvent;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityDamageByBlockEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -144,8 +145,26 @@ public abstract class Entity {
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}
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protected void c(float f, float f1) {
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// Craftbukkit start
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if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (f == Float.NaN)) {
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if (this instanceof EntityPlayer) {
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System.err.println(getBukkitEntity() + " was caught trying to crash the server with an invalid yaw");
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((CraftPlayer)this.getBukkitEntity()).kickPlayer("Nope");
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}
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f = 0;
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}
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if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (f1 == Float.NaN)) {
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if (this instanceof EntityPlayer) {
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System.err.println(getBukkitEntity() + " was caught trying to crash the server with an invalid pitch");
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((CraftPlayer)this.getBukkitEntity()).kickPlayer("Nope");
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}
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f1 = 0;
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}
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this.yaw = f % 360f;
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this.pitch = f1 % 360f;
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// Craftbukkit end
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}
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public void a(double d0, double d1, double d2) {
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