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PlayerReadyArrowEvent

Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
Dieser Commit ist enthalten in:
Aikar 2018-06-18 01:13:16 -04:00
Ursprung 76d60b167f
Commit c92fa14d36
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 401ADFC9891FAAFE
2 geänderte Dateien mit 184 neuen und 0 gelöschten Zeilen

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@ -0,0 +1,105 @@
From 464e3985e5e2c29198f15414c94c9abb75d8aed3 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:09:27 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
new file mode 100644
index 00000000..c6add1b1
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java
@@ -0,0 +1,88 @@
+/*
+ * Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+
+/**
+ * Called when a player is firing a bow and the server is choosing an arrow to use.
+ */
+public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
+ private final ItemStack bow;
+ private final ItemStack arrow;
+
+ public PlayerReadyArrowEvent(Player player, ItemStack bow, ItemStack arrow) {
+ super(player);
+ this.bow = bow;
+ this.arrow = arrow;
+ }
+
+ /**
+ * What bow the player is using to fire the arrow
+ */
+ public ItemStack getBow() {
+ return bow;
+ }
+
+ /**
+ * What arrow is being attempted to use
+ */
+ public ItemStack getArrow() {
+ return arrow;
+ }
+
+ private static final HandlerList handlers = new HandlerList();
+
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ private boolean cancelled = false;
+
+ /**
+ * Whether or not use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
+ */
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+}
--
2.17.1

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@ -0,0 +1,79 @@
From 28ac9602f72e89716a8862ab3cd5f6438a0dc000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index 327d31e19..44e7be58e 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -1,5 +1,6 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
public class ItemBow extends Item {
@@ -14,16 +15,16 @@ public class ItemBow extends Item {
});
}
- private ItemStack a(EntityHuman entityhuman) {
- if (this.d(entityhuman.b(EnumHand.OFF_HAND))) {
+ private ItemStack a(EntityHuman entityhuman, ItemStack bow) { // Paper
+ if (this.d(entityhuman, bow, entityhuman.b(EnumHand.OFF_HAND))) { // Paper
return entityhuman.b(EnumHand.OFF_HAND);
- } else if (this.d(entityhuman.b(EnumHand.MAIN_HAND))) {
+ } else if (this.d(entityhuman, bow, entityhuman.b(EnumHand.MAIN_HAND))) { // Paper
return entityhuman.b(EnumHand.MAIN_HAND);
} else {
for (int i = 0; i < entityhuman.inventory.getSize(); ++i) {
ItemStack itemstack = entityhuman.inventory.getItem(i);
- if (this.d(itemstack)) {
+ if (this.d(entityhuman, bow, itemstack)) { // Paper
return itemstack;
}
}
@@ -32,15 +33,23 @@ public class ItemBow extends Item {
}
}
- protected boolean d(ItemStack itemstack) {
- return itemstack.getItem() instanceof ItemArrow;
+ // Paper start
+ protected boolean d(EntityHuman player, ItemStack bow, ItemStack itemstack) {
+ return itemstack.getItem() instanceof ItemArrow && (
+ !(player instanceof EntityPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((EntityPlayer) player).getBukkitEntity(),
+ CraftItemStack.asCraftMirror(bow),
+ CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent());
+ // Paper end
}
public void a(ItemStack itemstack, World world, EntityLiving entityliving, int i) {
if (entityliving instanceof EntityHuman) {
EntityHuman entityhuman = (EntityHuman) entityliving;
boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0;
- ItemStack itemstack1 = this.a(entityhuman);
+ ItemStack itemstack1 = this.a(entityhuman, itemstack); // Paper
if (!itemstack1.isEmpty() || flag) {
if (itemstack1.isEmpty()) {
@@ -144,7 +153,7 @@ public class ItemBow extends Item {
public InteractionResultWrapper<ItemStack> a(World world, EntityHuman entityhuman, EnumHand enumhand) {
ItemStack itemstack = entityhuman.b(enumhand);
- boolean flag = !this.a(entityhuman).isEmpty();
+ boolean flag = !this.a(entityhuman, itemstack).isEmpty(); // Paper
if (!entityhuman.abilities.canInstantlyBuild && !flag) {
return flag ? new InteractionResultWrapper(EnumInteractionResult.PASS, itemstack) : new InteractionResultWrapper(EnumInteractionResult.FAIL, itemstack);
--
2.17.1