Improved our handling of player interactions.
Dieser Commit ist enthalten in:
Ursprung
67dbe71bd9
Commit
bff4d0f696
@ -495,7 +495,11 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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if (i1 < this.server.getSpawnRadius() && !flag) {
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this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, worldserver));
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} else {
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this.player.itemInWorldManager.dig(i, j, k, packet14blockdig.face);
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// CraftBukkit start
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if (this.getPlayer().getTargetBlock(null, 6).getLocation().equals(new Location(worldserver.getWorld(), i, j, k))) {
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this.player.itemInWorldManager.dig(i, j, k, packet14blockdig.face);
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}
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// CraftBukkit end
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}
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} else if (packet14blockdig.e == 2) {
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this.player.itemInWorldManager.a(i, j, k);
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@ -587,11 +591,11 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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return;
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}
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flag = true; // spawn protection moved to ItemBlock!!!
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// CraftBukkit end
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if (j1 > 16 || flag) {
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if (j1 > 16 || flag && this.getPlayer().getTargetBlock(null, 6).getLocation().equals(new Location(worldserver.getWorld(), i, j, k))) {
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this.player.itemInWorldManager.interact(this.player, worldserver, itemstack, i, j, k, l);
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}
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// CraftBukkit end
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this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, worldserver));
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if (l == 0) {
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