Added EntityTargetEvent for Experience Orbs, happens when it starts moving towards a human entity! Addresses BUKKIT-820
Dieser Commit ist enthalten in:
Ursprung
cd90cec48c
Commit
bf01e93ab6
@ -56,18 +56,24 @@ public class EntityExperienceOrb extends Entity {
|
||||
EntityHuman entityhuman = this.world.findNearbyPlayer(this, d0);
|
||||
|
||||
if (entityhuman != null) {
|
||||
double d1 = (entityhuman.locX - this.locX) / d0;
|
||||
double d2 = (entityhuman.locY + (double) entityhuman.y() - this.locY) / d0;
|
||||
double d3 = (entityhuman.locZ - this.locZ) / d0;
|
||||
// CraftBukkit start
|
||||
org.bukkit.event.entity.EntityTargetEvent event = CraftEventFactory.callEntityTargetEvent(this, entityhuman, org.bukkit.event.entity.EntityTargetEvent.TargetReason.CLOSEST_PLAYER);
|
||||
Entity target = event.getTarget() == null ? null : ((org.bukkit.craftbukkit.entity.CraftEntity) event.getTarget()).getHandle();
|
||||
|
||||
if (!event.isCancelled() && target != null) {
|
||||
double d1 = (target.locX - this.locX) / d0;
|
||||
double d2 = (target.locY + (double) target.y() - this.locY) / d0;
|
||||
double d3 = (target.locZ - this.locZ) / d0;
|
||||
double d4 = Math.sqrt(d1 * d1 + d2 * d2 + d3 * d3);
|
||||
double d5 = 1.0D - d4;
|
||||
|
||||
if (d5 > 0.0D) {
|
||||
d5 *= d5;
|
||||
this.motX += d1 / d4 * d5 * 0.1D;
|
||||
this.motY += d2 / d4 * d5 * 0.1D;
|
||||
this.motZ += d3 / d4 * d5 * 0.1D;
|
||||
}
|
||||
// CraftBukkit end
|
||||
}
|
||||
}
|
||||
|
||||
this.move(this.motX, this.motY, this.motZ);
|
||||
|
@ -407,4 +407,10 @@ public class CraftEventFactory {
|
||||
creeper.getBukkitEntity().getServer().getPluginManager().callEvent(event);
|
||||
return event;
|
||||
}
|
||||
|
||||
public static EntityTargetEvent callEntityTargetEvent(Entity entity, Entity target, EntityTargetEvent.TargetReason reason) {
|
||||
EntityTargetEvent event = new EntityTargetEvent(entity.getBukkitEntity(), target.getBukkitEntity(), reason);
|
||||
entity.getBukkitEntity().getServer().getPluginManager().callEvent(event);
|
||||
return event;
|
||||
}
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren