Don't use Packet56 and clear client cache on world changes.
Dieser Commit ist enthalten in:
Ursprung
0e013fa4b0
Commit
beb71069b7
@ -167,7 +167,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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if (!arraylist.isEmpty()) {
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this.netServerHandler.sendPacket(new Packet56MapChunkBulk(arraylist));
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// CraftBukkit start - don't use map chunk bulk for now TODO: fix this
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for (Object object : arraylist) {
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this.netServerHandler.sendPacket(new Packet51MapChunk((Chunk) object, true, 0xffff));
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}
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// this.netServerHandler.sendPacket(new Packet56MapChunkBulk(arraylist));
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// CraftBukkit end
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Iterator iterator1 = arraylist1.iterator();
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while (iterator1.hasNext()) {
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@ -380,6 +380,8 @@ public abstract class ServerConfigurationManagerAbstract {
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// CraftBukkit start
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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// Force the client to refresh their chunk cache.
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn((byte) (actualDimension >= 0 ? -1 : 0), (byte) worldserver.difficulty, worldserver.getWorldData().getType(), worldserver.getHeight(), entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn(actualDimension, (byte) worldserver.difficulty, worldserver.getWorldData().getType(), worldserver.getHeight(), entityplayer.itemInWorldManager.getGameMode()));
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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