Change block ignite in flint and steel to be seperate from item use
Dieser Commit ist enthalten in:
Ursprung
abb3c5eee6
Commit
bdd3c4dabe
@ -59,15 +59,20 @@ public class ItemFlintAndSteel extends Item {
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server.getPluginManager().callEvent(pie);
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server.getPluginManager().callEvent(pie);
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boolean preventLighter = pie.isCancelled();
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boolean preventLighter = pie.isCancelled();
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boolean preventFire = false;
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if (blockClicked.getTypeId() != Block.ar.bi){
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL;
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL;
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BlockIgniteEvent bie = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer);
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BlockIgniteEvent bie = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer);
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server.getPluginManager().callEvent(bie);
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server.getPluginManager().callEvent(bie);
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preventFire = bie.isCancelled();
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boolean preventFire = bie.isCancelled();
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if (preventLighter) {
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return false;
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}
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}
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if (preventLighter || preventFire) {
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if (preventFire) {
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itemstack.b(1);
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return false;
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return false;
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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