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[Bleeding] Implement EntityShootBowEvent. Thanks Zeerix.

Dieser Commit ist enthalten in:
Zeerix 2011-12-28 21:36:02 +01:00 committet von Erik Broes
Ursprung edbb7358fc
Commit bcf6440bc4
3 geänderte Dateien mit 136 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -1,6 +1,8 @@
package net.minecraft.server; package net.minecraft.server;
// CraftBukkit start // CraftBukkit start
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.EntityCombustEvent; import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDeathEvent; import org.bukkit.event.entity.EntityDeathEvent;
// CraftBukkit end // CraftBukkit end
@ -76,10 +78,22 @@ public class EntitySkeleton extends EntityMonster {
double d2 = entity.locY + (double) entity.y() - 0.699999988079071D - entityarrow.locY; double d2 = entity.locY + (double) entity.y() - 0.699999988079071D - entityarrow.locY;
float f1 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 0.2F; float f1 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 0.2F;
this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F)); this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F)); // CraftBukkit - moved down
this.world.addEntity(entityarrow); // this.world.addEntity(entityarrow); // CraftBukkit - moved down
entityarrow.shoot(d0, d2 + (double) f1, d1, 1.6F, 12.0F); entityarrow.shoot(d0, d2 + (double) f1, d1, 1.6F, 12.0F);
this.attackTicks = 60; this.attackTicks = 60;
// CraftBukkit start
EntityShootBowEvent event = CraftEventFactory.callEntityShootBowEvent(this, null, entityarrow, 0.5F);
if (event.isCancelled()) {
if (event.getProjectile() != null) {
event.getProjectile().remove();
}
} else if (event.getProjectile() == entityarrow.getBukkitEntity()) {
world.addEntity(entityarrow);
}
this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F));
// CraftBukkit end
} }
this.yaw = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F; this.yaw = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;

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@ -0,0 +1,99 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.entity.EntityShootBowEvent;
// CraftBukkit end
public class ItemBow extends Item {
public ItemBow(int i) {
super(i);
this.maxStackSize = 1;
this.setMaxDurability(384);
}
public void a(ItemStack itemstack, World world, EntityHuman entityhuman, int i) {
boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_INFINITE.id, itemstack) > 0;
if (flag || entityhuman.inventory.c(Item.ARROW.id)) {
int j = this.c(itemstack) - i;
float f = (float) j / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double) f < 0.1D) {
return;
}
if (f > 1.0F) {
f = 1.0F;
}
EntityArrow entityarrow = new EntityArrow(world, entityhuman, f * 2.0F);
if (f == 1.0F) {
entityarrow.d = true;
}
int k = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_DAMAGE.id, itemstack);
if (k > 0) {
entityarrow.a(entityarrow.j() + (double) k * 0.5D + 0.5D);
}
int l = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_KNOCKBACK.id, itemstack);
if (l > 0) {
entityarrow.b(l);
}
if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, itemstack) > 0) {
entityarrow.setOnFire(100);
}
// CraftBukkit start
EntityShootBowEvent event = CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f);
if (event.isCancelled()) {
event.getProjectile().remove();
return;
}
if (event.getProjectile() == entityarrow.getBukkitEntity()) {
world.addEntity(entityarrow);
}
// CraftBukkit end
itemstack.damage(1, entityhuman);
world.makeSound(entityhuman, "random.bow", 1.0F, 1.0F / (c.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (!flag) {
entityhuman.inventory.b(Item.ARROW.id);
} else {
entityarrow.fromPlayer = false;
}
}
}
public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) {
return itemstack;
}
public int c(ItemStack itemstack) {
return 72000;
}
public EnumAnimation d(ItemStack itemstack) {
return EnumAnimation.e;
}
public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) {
if (entityhuman.abilities.canInstantlyBuild || entityhuman.inventory.c(Item.ARROW.id)) {
entityhuman.a(itemstack, this.c(itemstack));
}
return itemstack;
}
public int c() {
return 1;
}
}

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@ -5,6 +5,7 @@ import java.util.List;
import net.minecraft.server.ChunkCoordinates; import net.minecraft.server.ChunkCoordinates;
import net.minecraft.server.Entity; import net.minecraft.server.Entity;
import net.minecraft.server.EntityArrow;
import net.minecraft.server.EntityBlaze; import net.minecraft.server.EntityBlaze;
import net.minecraft.server.EntityCaveSpider; import net.minecraft.server.EntityCaveSpider;
import net.minecraft.server.EntityChicken; import net.minecraft.server.EntityChicken;
@ -51,7 +52,9 @@ import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.CreatureType; import org.bukkit.entity.CreatureType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type; import org.bukkit.event.Event.Type;
import org.bukkit.event.block.*; import org.bukkit.event.block.*;
@ -182,6 +185,24 @@ public class CraftEventFactory {
return event; return event;
} }
/**
* EntityShootBowEvent
*/
public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, ItemStack itemstack, EntityArrow entityArrow, float force) {
LivingEntity shooter = (LivingEntity) who.getBukkitEntity();
CraftItemStack itemInHand = new CraftItemStack(itemstack);
Arrow arrow = (Arrow) entityArrow.getBukkitEntity();
if (itemInHand != null && (itemInHand.getType() == Material.AIR || itemInHand.getAmount() == 0)) {
itemInHand = null;
}
EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, arrow, force);
Bukkit.getPluginManager().callEvent(event);
return event;
}
/** /**
* BlockDamageEvent * BlockDamageEvent
*/ */