Map handling improvements.
Fixed an NPE occurring under certain circumstances. Made it possible for maps to exist without having to associate them with a world.
Dieser Commit ist enthalten in:
Ursprung
ae43b837b0
Commit
bb89847632
@ -45,15 +45,16 @@ public class WorldMap extends WorldMapBase {
|
||||
|
||||
if (least != 0L && most != 0L) {
|
||||
this.uniqueId = new UUID(most, least);
|
||||
}
|
||||
CraftWorld world = (CraftWorld) server.getWorld(this.uniqueId);
|
||||
// Check if the stored world details are correct.
|
||||
if (world == null) {
|
||||
/* All Maps which do not have their valid world loaded are set to a dimension which hopefully won't be reached.
|
||||
This is to prevent them being corrupted with the wrong map data. */
|
||||
dimension = 127;
|
||||
} else {
|
||||
dimension = (byte) world.getHandle().dimension;
|
||||
|
||||
CraftWorld world = (CraftWorld) server.getWorld(this.uniqueId);
|
||||
// Check if the stored world details are correct.
|
||||
if (world == null) {
|
||||
/* All Maps which do not have their valid world loaded are set to a dimension which hopefully won't be reached.
|
||||
This is to prevent them being corrupted with the wrong map data. */
|
||||
dimension = 127;
|
||||
} else {
|
||||
dimension = (byte) world.getHandle().dimension;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -110,8 +111,12 @@ public class WorldMap extends WorldMapBase {
|
||||
}
|
||||
}
|
||||
}
|
||||
nbttagcompound.setLong("UUIDLeast", this.uniqueId.getLeastSignificantBits());
|
||||
nbttagcompound.setLong("UUIDMost", this.uniqueId.getMostSignificantBits());
|
||||
/* Perform a second check to see if a matching world was found, this is a necessary
|
||||
change incase Maps are forcefully unlinked from a World and lack a UID.*/
|
||||
if (this.uniqueId != null) {
|
||||
nbttagcompound.setLong("UUIDLeast", this.uniqueId.getLeastSignificantBits());
|
||||
nbttagcompound.setLong("UUIDMost", this.uniqueId.getMostSignificantBits());
|
||||
}
|
||||
}
|
||||
// CraftBukkit end
|
||||
nbttagcompound.a("dimension", this.map);
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren