Map handling improvements.
Fixed an NPE occurring under certain circumstances. Made it possible for maps to exist without having to associate them with a world.
Dieser Commit ist enthalten in:
Ursprung
ae43b837b0
Commit
bb89847632
@ -45,7 +45,7 @@ public class WorldMap extends WorldMapBase {
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if (least != 0L && most != 0L) {
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this.uniqueId = new UUID(most, least);
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}
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CraftWorld world = (CraftWorld) server.getWorld(this.uniqueId);
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// Check if the stored world details are correct.
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if (world == null) {
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@ -56,6 +56,7 @@ public class WorldMap extends WorldMapBase {
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dimension = (byte) world.getHandle().dimension;
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}
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}
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}
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this.map = dimension;
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// CraftBukkit end
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@ -110,9 +111,13 @@ public class WorldMap extends WorldMapBase {
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}
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}
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}
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/* Perform a second check to see if a matching world was found, this is a necessary
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change incase Maps are forcefully unlinked from a World and lack a UID.*/
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if (this.uniqueId != null) {
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nbttagcompound.setLong("UUIDLeast", this.uniqueId.getLeastSignificantBits());
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nbttagcompound.setLong("UUIDMost", this.uniqueId.getMostSignificantBits());
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}
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}
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// CraftBukkit end
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nbttagcompound.a("dimension", this.map);
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nbttagcompound.a("xCenter", this.b);
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